运行结果:
源代码:
#include <d3d9.h>
#include <d3dx9.h>
#include <time.h>
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define WINDOW_TITLE L"Direct 3D索引缓存示例程序"
#define SAFE_RELEASE(p) { if(p) {(p)->Release(); (p) = NULL;}} //销毁指针
//-----------------------------------------------------------------------------------------------------------
//【顶点缓存、索引缓存绘图步骤一】:设计并定义顶点格式
//-----------------------------------------------------------------------------------------------------------
struct CUSTOMVERTEX
{
float x, y, z, rhw;
DWORD color;
};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) //设计顶点格式宏
//---------------------------------------【全局变量声明部分】------------------------------------------------
//描述:全局变量的声明
//-----------------------------------------------------------------------------------------------------------
LPDIRECT3DDEVICE9 g_pd3dDevice; //Direct 3D设备对象
ID3DXFont* g_pFont; //字体COM接口
LPDIRECT3DVERTEXBUFFER9 g_pVertexBuffer; //顶点缓冲区对象
LPDIRECT3DINDEXBUFFER9 g_pIndexBuffer; //索引缓冲区对象
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HRESULT Direct3D_Init(HWND); //在这个函数中继续Direct3D的初始化
HRESULT Objects_Init(HWND); //在这个函数中进行要绘制的物体的资源初始化
void Direct3D_Render(HWND); //在这个函数中进行Direct3D渲染代码的书写
void Direct3D_ClearUp(); //在这个函数中清理COM资源以及其他资源
//----------------------------------------【WinMain()函数】-------------------------------------------------
//描述:Windows应用程序的入口函数
//-------------------------------------------------------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPreInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wndClass = {0};
wndClass.cbSize = sizeof(WNDCLASSEX);
wndClass.style = CS_HREDRAW | CS_VREDRAW;
wndClass.lpfnWndProc = (WNDPROC)WndProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hInstance = hInstance;
wndClass.hIcon = (HICON)LoadImage(NULL, L"icon.ico", IMAGE_ICON, 0, 0, LR_LOADFROMFILE | LR_DEFAULTSIZE);
wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndClass.hbrBackground = (HBRUSH)GetStockObject(G