要实现角色被遮挡的部分显示半透明。下面是用到的Shader
Shader "Custom/PlayerDiffuse" {
Properties {
_NotVisibleColor ("NotVisibleColor (RGB)", Color) = (0.3,0.3,0.3,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "Queue" = "Geometry+500" "RenderType"="Opaque" }
LOD 200
Pass {
ZTest Greater
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Color [_NotVisibleColor]
}
Pass {
ZTest LEqual
SetTexture [_MainTex] { combine texture }
}
}
FallBack "Diffuse"
}