shared_params bUseShadow{shared_param_named bUseShadow float 1.0}fragment_program frag_fs cg{source frag.cgentry_point main_fsprofiles ps_3_0 fp30default_params{shared_params_ref bUseShadow}}在代码里可以这样控制参数GpuSharedParametersPtr pp1 = GpuProgramManager::getSingleton().getSharedParameters("bUseShadow");float f1 = 1.f;pp1->setNamedConstant("bUseShadow", &f1, 1);
ogre shader里使用共享参数
最新推荐文章于 2020-06-30 14:45:38 发布