继承自unity自带的 EventTrigger,包含了点击,按下,进入,退出,抬起,选中,持续选中,拖拽,双击,持续停留。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace MyNamespace
{
public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger
{
public delegate void VoidDelegate(GameObject go);
public VoidDelegate onClick;
public VoidDelegate onDown;
public VoidDelegate onEnter;
public VoidDelegate onExit;
public VoidDelegate onUp;
public VoidDelegate onSelect;
public VoidDelegate onUpdateSelect;
public VoidDelegate onDrag;
public VoidDelegate onDoublelick;
public VoidDelegate onPointStay;
private bool isEnter;
private float t1, t2;//点击时间
private void Update()
{
if (isEnter)
{
if (onPointStay != null)
onPointStay(gameObject);
}
}
static public EventTriggerListener Get(GameObject go)
{
EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
if (listener == null) listener = go.AddComponent<EventTriggerListener>();
return listener;
}
public override void OnPointerClick(PointerEventData eventData)
{
for (int i = 0; i < triggers.Count; i++)
{
if (triggers[i].eventID == EventTriggerType.PointerClick)
{
triggers[i].callback.Invoke(eventData);
}
}
if (onClick != null) onClick(gameObject);
}
public override void OnPointerDown(PointerEventData eventData)
{
for (int i = 0; i < triggers.Count; i++)
{
if (triggers[i].eventID == EventTriggerType.PointerDown)
{
triggers[i].callback.Invoke(eventData);
}
}
if (onDown != null) onDown(gameObject);
if (Input.GetMouseButtonDown(0))
{
t2 = Time.time;
if (t2 - t1 < 0.4)
{
if (onDoublelick != null)
onDoublelick(gameObject);
}
t1 = t2;
}
}
public override void OnPointerEnter(PointerEventData eventData)
{
for (int i = 0; i < triggers.Count; i++)
{
if (triggers[i].eventID == EventTriggerType.PointerEnter)
{
triggers[i].callback.Invoke(eventData);
}
}
if (onEnter != null) onEnter(gameObject);
isEnter = true;
}
public override void OnPointerExit(PointerEventData eventData)
{
for (int i = 0; i < triggers.Count; i++)
{
if (triggers[i].eventID == EventTriggerType.PointerExit)
{
triggers[i].callback.Invoke(eventData);
}
}
if (onExit != null) onExit(gameObject);
isEnter = false;
}
public override void OnPointerUp(PointerEventData eventData)
{
for (int i = 0; i < triggers.Count; i++)
{
if (triggers[i].eventID == EventTriggerType.PointerUp)
{
triggers[i].callback.Invoke(eventData);
}
}
if (onUp != null) onUp(gameObject);
}
public override void OnSelect(BaseEventData eventData)
{
for (int i = 0; i < triggers.Count; i++)
{
if (triggers[i].eventID == EventTriggerType.Select)
{
triggers[i].callback.Invoke(eventData);
}
}
if (onSelect != null) onSelect(gameObject);
}
public override void OnUpdateSelected(BaseEventData eventData)
{
for (int i = 0; i < triggers.Count; i++)
{
if (triggers[i].eventID == EventTriggerType.UpdateSelected)
{
triggers[i].callback.Invoke(eventData);
}
}
if (onUpdateSelect != null) onUpdateSelect(gameObject);
}
public override void OnDrag(PointerEventData eventData)
{
for (int i = 0; i < triggers.Count; i++)
{
if (triggers[i].eventID == EventTriggerType.Drag)
{
triggers[i].callback.Invoke(eventData);
}
}
if (onDrag != null) onDrag(gameObject);
}
}
}