一个好用的EventTriggerListener

继承自unity自带的 EventTrigger,包含了点击,按下,进入,退出,抬起,选中,持续选中,拖拽,双击,持续停留。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace MyNamespace
{
public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger
{
public delegate void VoidDelegate(GameObject go);
public VoidDelegate onClick;
public VoidDelegate onDown;
public VoidDelegate onEnter;
public VoidDelegate onExit;
public VoidDelegate onUp;
public VoidDelegate onSelect;
public VoidDelegate onUpdateSelect;
public VoidDelegate onDrag;
public VoidDelegate onDoublelick;
public VoidDelegate onPointStay;

    private bool isEnter;
    private float t1, t2;//点击时间

    private void Update()
    {
        if (isEnter)
        {
            if (onPointStay != null)
                onPointStay(gameObject);
        }
    }
    static public EventTriggerListener Get(GameObject go)
    {
        EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
        if (listener == null) listener = go.AddComponent<EventTriggerListener>();
        return listener;
    }
    public override void OnPointerClick(PointerEventData eventData)
    {
        for (int i = 0; i < triggers.Count; i++)
        {
            if (triggers[i].eventID == EventTriggerType.PointerClick)
            {
                triggers[i].callback.Invoke(eventData);
            }
        }
        if (onClick != null) onClick(gameObject);
    }
    public override void OnPointerDown(PointerEventData eventData)
    {
        for (int i = 0; i < triggers.Count; i++)
        {
            if (triggers[i].eventID == EventTriggerType.PointerDown)
            {
                triggers[i].callback.Invoke(eventData);
            }
        }
        if (onDown != null) onDown(gameObject);
        if (Input.GetMouseButtonDown(0))
        {
            t2 = Time.time;
            if (t2 - t1 < 0.4)
            {
                if (onDoublelick != null)
                    onDoublelick(gameObject);
            }
            t1 = t2;
        }
    }
    public override void OnPointerEnter(PointerEventData eventData)
    {
        for (int i = 0; i < triggers.Count; i++)
        {
            if (triggers[i].eventID == EventTriggerType.PointerEnter)
            {
                triggers[i].callback.Invoke(eventData);
            }
        }
        if (onEnter != null) onEnter(gameObject);
        isEnter = true;
    }
    public override void OnPointerExit(PointerEventData eventData)
    {
        for (int i = 0; i < triggers.Count; i++)
        {
            if (triggers[i].eventID == EventTriggerType.PointerExit)
            {
                triggers[i].callback.Invoke(eventData);
            }
        }
        if (onExit != null) onExit(gameObject);

        isEnter = false;
    }
    public override void OnPointerUp(PointerEventData eventData)
    {
        for (int i = 0; i < triggers.Count; i++)
        {
            if (triggers[i].eventID == EventTriggerType.PointerUp)
            {
                triggers[i].callback.Invoke(eventData);
            }
        }
        if (onUp != null) onUp(gameObject);
    }
    public override void OnSelect(BaseEventData eventData)
    {
        for (int i = 0; i < triggers.Count; i++)
        {
            if (triggers[i].eventID == EventTriggerType.Select)
            {
                triggers[i].callback.Invoke(eventData);
            }
        }
        if (onSelect != null) onSelect(gameObject);
    }
    public override void OnUpdateSelected(BaseEventData eventData)
    {
        for (int i = 0; i < triggers.Count; i++)
        {
            if (triggers[i].eventID == EventTriggerType.UpdateSelected)
            {
                triggers[i].callback.Invoke(eventData);
            }
        }
        if (onUpdateSelect != null) onUpdateSelect(gameObject);
    }
    public override void OnDrag(PointerEventData eventData)
    {
        for (int i = 0; i < triggers.Count; i++)
        {
            if (triggers[i].eventID == EventTriggerType.Drag)
            {
                triggers[i].callback.Invoke(eventData);
            }
        }
        if (onDrag != null) onDrag(gameObject);
    }
  }
}
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