直接上代码吧
EventTrigger trigger = obj.GetComponent<EventTrigger>();//obj是需要绑事件的物体
if (trigger == null)
{
trigger = obj.AddComponent<EventTrigger>();
}
if (trigger.triggers.Count == 0)
{
//定义所要绑定的事件类型
EventTrigger.Entry entry = new EventTrigger.Entry();
//设置事件类型
entry.eventID = EventTriggerType.PointerDown;
//初始化回调函数
entry.callback = new