Ambient Occlusion 环境光遮蔽
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://github.com/Unity-Technologies/PostProcessing/wiki/Ambient-Occlusion
The Ambient Occlusion post-processing effect approximates Ambient Occlusion in real time as a full-screen post-processing effect. It darkens creases, holes, intersections and surfaces that are close to each other. In real life, such areas tend to block out or occlude ambient light, hence they appear darker.
环境光遮蔽后处理效果近似于实时环境光遮蔽,但是一种全屏后处理效果。它会使相互靠近的表面,折痕、孔洞、交叉点变暗。在现实生活中,这些区域往往会遮挡周围的光线,因此它们看起来更暗。
Note that the Ambient Occlusion effect is quite expensive in terms of processing time and generally should o