Motion Blur 运动模糊
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://github.com/Unity-Technologies/PostProcessing/wiki/Motion-Blur
Motion Blur is a common post-processing effect that simulates the blurring of an image when objects filmed by a camera are moving faster than the camera’s exposure time. This can be caused by rapidly moving objects or a long exposure time. Motion Blur is used to subtle effect in most types of games but exaggerated in some genres, such as racing games.
运动模糊是一种常见的后处理效果,它模拟了当摄像机拍摄的物体移动速度超过相机曝光时间时图像的模糊。这可能是由于快速移动的物体或长时间曝光造成的。运动模糊在大多数类型的游戏中被用于巧妙的效果,但在某些类型的游戏中被夸大了,比如赛车游戏。