- package
- {
- import flash.display.Bitmap;
- import flash.display.DisplayObject;
- import flash.display.Loader;
- import flash.display.MovieClip;
- import flash.events.Event;
- import flash.events.MouseEvent;
- import flash.events.TimerEvent;
- import flash.geom.Matrix;
- import flash.media.Sound;
- import flash.net.NetStream;
- import flash.net.URLRequest;
- import flash.utils.Timer;
- /**
- * ...
- * @author hacker47
- */
- public class Main extends MovieClip
- {
- private var loader:Loader;
- private var url:String = "1.jpg";
- private var bitmap:Bitmap;
- private var matrix:Matrix;
- private var angle:Number = 0;
- private var speed:Number = .05;
- public function Main()
- {
- if (stage) init();
- else
- addEventListener(Event.ADDED_TO_STAGE, init);
- }
- private function init(e:Event = null):void {
- loader = new Loader();
- loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
- loader.load(new URLRequest(url));
- }
- private function onComplete(e:Event):void {
- bitmap = e.target.content as Bitmap;
- bitmap.x = (stage.stageWidth - bitmap.width) / 2;
- bitmap.y = (stage.stageHeight - bitmap.height) / 2;
- addChild(bitmap);
- matrix = bitmap.transform.matrix;
- //将图片旋转30度
- //rotate(bitmap, 30, bitmap.width / 2, bitmap.height / 2, matrix);
- stage.addEventListener(MouseEvent.MOUSE_MOVE, running1);
- }
- private function running(e:Event = null):void {
- bitmap.x = (stage.stageWidth - bitmap.width) / 2;
- bitmap.y = (stage.stageHeight - bitmap.height) / 2;
- rotate(bitmap, angle, bitmap.width / 2, bitmap.height / 2, matrix);
- angle += speed;
- //trace(angle);
- }
- private function running1(e:MouseEvent):void {
- bitmap.x = (stage.stageWidth - bitmap.width) / 2;
- bitmap.y = (stage.stageHeight - bitmap.height) / 2;
- var dy:Number = mouseY - (bitmap.y + bitmap.height / 2);
- var dx:Number = mouseX - (bitmap.x + bitmap.width / 2);
- //bitmap.rotation = Math.atan2(dy, dx) * 180 / Math.PI;
- rotate(bitmap, Math.atan2(dy, dx), bitmap.width / 2, bitmap.height / 2, matrix);
- }
- private function rotate(dis:DisplayObject,rotation:int,px:int,py:int,srcMatrix:Matrix):void {
- var tx:int = dis.x + px;
- var ty:int = dis.y + py;
- var m:Matrix = srcMatrix.clone();
- m.translate(-tx, -ty);
- m.rotate(rotation * 180 / Math.PI);
- m.translate(tx, ty);
- dis.transform.matrix = m;
- }
- }
- }
AS3基础:图片绕中心点旋转(Matrix) 与直接rotation不会发虚
最新推荐文章于 2024-06-02 19:00:00 发布