1
PlacementModeModule is not loaded yet.
Try set “LoadingPhase” of your module (in your .uproject file) to “PostDefault” or “PostEngineInit”
2
The asset 。。。。。 failed to save.
Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.
关闭别的编辑器
3
Let Translucent Meshes always write to Custom Depth when enabled
Translucent Meshes whose Opacity is < .333333 don’t write to Custom Depth
“Opacity Mask Clip Value” of the Material properties to something you can work with. For example. Currently in UE4 4.20, this value is set to 0.33. If you use the technique above with a translucent material set to 0.32 in opacity, the post processing mat