static const int SceneTextureId = 14;
float2 TexelSize = View.ViewSizeAndInvSize.zw;
float2 UV = GetDefaultSceneTextureUV(Parameters, SceneTextureId);
float3 PixelSum = float3(0
ue4 Custom Shaders blur
最新推荐文章于 2023-10-14 19:07:23 发布