UTexture2D* texture = UTexture2D::CreateTransient(w, h, PF_G32R32F);
texture->CompressionSettings = TextureCompressionSettings::TC_VectorDisplacementmap;
texture->SRGB = 0;
texture-
UTexture2D 写纹理操作
最新推荐文章于 2024-06-05 16:35:13 发布