using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
using Valve.VR.Extras;
using Valve.VR.InteractionSystem;
public class LaserPointer_Chh : MonoBehaviour
{
/// <summary>
/// 什么类型的按键
/// </summary>
public SteamVR_Action_Boolean disk;
void Start()
{
}
void Update()
{
//SteamVR_Input_Sources.RightHand 只获取右手的
if (disk.GetStateDown(SteamVR_Input_Sources.RightHand))
{
Debug.Log("dddddd");
}
}
}