using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
public class SetUIMenu_Chh : MonoBehaviour
{
public SteamVR_Action_Boolean Menu = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("default", "Menu");
public SteamVR_Action_Vector2 DiscTouch = SteamVR_Input.GetAction<SteamVR_Action_Vector2>("default", "DiscTouch");
public SteamVR_Action_Boolean DiscDown = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("default", "Teleport");
public SteamVR_Action_Boolean LeftDiscDown = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("default", "Left");
public SteamVR_Action_Boolean RightDiscDown = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("default", "Right");
public SteamVR_Input_Sources hand;
private Vector2 Mm;
public RoboticArmRotate RoboticArmRota
备忘录:SteamVR2.0获取圆盘判断角度
最新推荐文章于 2024-03-19 13:06:54 发布