DragMove 脚本挂载在操纵球上

using UnityEngine;
using UnityEngine.EventSystems;
public class DragMove : MonoBehaviour, IDragHandler, IEndDragHandler
{
[Tooltip("操纵球")]
private Vector3 m_Handle = Vector3.zero;
[Tooltip("鼠标开始拖拽时位置")]
private Vector3 initalPos;
[Tooltip("允许移动的操作区域半径")]
private float radial;
[