自己常用单例

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public abstract class DataCenter<T> : MonoBehaviour where T : MonoBehaviour
{

    private static string rootName = "DataCenter";
    private static GameObject gameDataCenter;
    private static T instance;
    public static T Instance
    {
        get
        {
            if (gameDataCenter == null)
            {
                gameDataCenter = GameObject.Find(rootName);
                if (gameDataCenter == null) Debug.Log("please create a gameobject named " + rootName);
            }
            if (instance == null)
            {
                instance = gameDataCenter.GetComponent<T>();
                if (instance == null) instance = gameDataCenter.AddComponent<T>();
            }
            return instance;
        }
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 单例存储
/// </summary>
public class GameCenter : DataCenter<GameCenter>
{
    void Start()
    {
    }
    void Update()
    {

    }
}

常用单例02

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DataCenter
{
    private static DataCenter _instance;
    private static readonly object syncRoot=new object();
    private DataCenter()
    {

    }

    public static DataCenter Instance()
    {
        if (_instance==null)
        {
            lock (syncRoot)
            {
                if (_instance == null)
                {
                    _instance=new DataCenter();
                }
            }
        }
        return _instance;
    }
}

 

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