加入房间 和创建房间方法
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(PhotonView))]
public class JoinRoom : Photon.MonoBehaviour
{
public GameObject Player;
void Awake()
{
PhotonNetwork.automaticallySyncScene = true;
PhotonNetwork.ConnectUsingSettings("0.9");
PhotonNetwork.playerName = "Player";
}
// Update is called once per frame
void OnGUI()
{
GUI.Label(new Rect(Screen.width / 2 - 75, 20, 150, 20), PhotonNetwork.connectionStateDetailed.ToString());
if (GUI.Button(new Rect(Screen.width / 2 - 50, 50, 100, 30), "创建游戏房间"))
{
if (PhotonNetwork.connected)
{
PhotonNetwork.CreateRoom("123", new RoomOptions() { maxPlayers = 10 }, null);
}
}
if (GUI.Button(new Rect(Screen.width / 2 - 50, 100, 100, 30), "加入游