自己写的SteamVR抓取物体通用脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Valve.VR.InteractionSystem;
using Valve.VR;

[RequireComponent(typeof(Interactable))]
[RequireComponent(typeof(Rigidbody))]
public class PlayerGrab : MonoBehaviour
{
    [EnumFlags]
    [Tooltip("The flags used to attach this object to the hand.")]
    public Hand.AttachmentFlags attachmentFlags = Hand.AttachmentFlags.ParentToHand | Hand.AttachmentFlags.DetachFromOtherHand | Hand.AttachmentFlags.TurnOnKinematic;
    protected Interactable _interactable;
    [Tooltip("When detaching the object, should it return to its original parent?")]
    public bool restoreOriginalParent = false;
    private void Awake()
    {
        _interactable = this.GetComponent<Interactable>();
    }
    /// <summary>
    /// 手进入物体中更新检测 
    /// </summary>
    /// <param name="hand"></param>
 
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