using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
public class MyHelloWord02 : MonoBehaviour
{
private LuaEnv luaEnv;
// Use this for initialization
void Start()
{
//加载lua文件
luaEnv = new LuaEnv();
//第一种
// TextAsset text = Resources.Load<TextAsset>("helloworld.lua");
// luaEnv.DoString(text.text);
//第二种
luaEnv.DoString("require 'helloworld'");
}
private void OnDestroy()
{
//释放
luaEnv.Dispose();
}
// Update is called once per frame
void Update()
{
}
}