game.h
文件所需头文件,函数、常数声明定义
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char ch);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
函数体实现代码
#include "game.h"
//棋盘初始化函数实现
void InitBoard(char board[ROWS][COLS], int rows, int cols,char ch)
{
int i = 0;
int j = 0;
for (i = 0;i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = ch;
}
}
}
//打印棋盘函数实现
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-----------扫雷------------\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//设置雷函数实现
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
//返回x,y坐标周围一圈雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0');
}
//排雷函数实现
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while(win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d",&x,&y);
if(x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//如果该坐标不是雷,就要统计这个坐标周围有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("该位置被排查过\n");
}
}
else
{
printf("排查的坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
text.c
主函数测试用例
#include "game.h"
//菜单
void menu()
{
printf("----------------------\n");
printf("-- 1.play --\n");
printf("-- 0.exit --\n");
printf("----------------------\n");
}
//扫雷游戏实现函数
void game()
{
//mine数组是专门存放布置好雷的信息
char mine[ROWS][COLS] = { 0 };
//show数组是专门存放排查出雷的信息
char show[ROWS][COLS] = { 0 };
//初始化棋盘
InitBoard(mine, ROWS, COLS,'0');//'0'
InitBoard(show, ROWS, COLS,'*');//'*'
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine,ROW,COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
//主函数
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始:\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请重新选择\n");
}
} while (input);
return 0;
}