how much does a tex2D/texCUBE cost?
https://forum.unity.com/threads/how-much-does-a-tex2d-texcube-cost.182469/
移动平台纹理采样比较昂贵。
1. 效率
采样在移动平台相当于几个到几十个简单的数学运算, 在PC上更高,一次采样相当于几个到上百个数学运算。
不建议用texture lookups
2. 某些GPU, 例如PowerVR。non dependent纹理采样几乎免费,但是dependent 采样开销更大。
gpu cache 2x2 box, 相邻像素采样效率更高。
dependent指这种情况:
A dependent texture read is a texture read in which the texture coordinates depend on some calculation within the (fragment) shader instead of on a varying.
As the values of this calculation cannot be known ahead of time it is not possible to pre-fetch texture data and so stalls in shader processing occur.
ps中计算uv,那么只有在ps中才能知道采样的位置,不能在ps之前(光栅化)预读取纹理
例如: