DoTween路径回调

public class TestPath : MonoBehaviour
{
    public DOTweenPath dOTweenPath;
    // Start is called before the first frame update
    void Start()
    {
        Vector3[] list = dOTweenPath.wps.ToArray(); ;
        transform.DOPath(list, 1).OnWaypointChange(OnWaypointChange);
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public void OnWaypointChange(int index) {
        Debug.Log("index==> " + index);
    }
}

===========
DOTweenPath 公开属性如下

public float delay;

	public float duration = 1f;

	public Ease easeType = (Ease)6;

	public AnimationCurve easeCurve = (AnimationCurve)(object)new AnimationCurve((Keyframe[])(object)new Keyframe[2]
	{
		new Keyframe(0f, 0f),
		new Keyframe(1f, 1f)
	});

	public int loops = 1;

	public LoopType loopType;

	public OrientType orientType;

	public Transform lookAtTransform;

	public Vector3 lookAtPosition;

	public float lookAhead = 0.01f;

	public bool autoPlay = true;

	public bool autoKill = true;

	public bool relative;

	public bool isLocal;

	public bool isClosedPath;

	public int pathResolution = 10;

	public PathMode pathMode = (PathMode)1;

	public AxisConstraint lockRotation;

	public bool assignForwardAndUp;

	public Vector3 forwardDirection = Vector3.get_forward();

	public Vector3 upDirection = Vector3.get_up();

	public List<Vector3> wps = new List<Vector3>();

	public List<Vector3> fullWps = new List<Vector3>();

	public Path path;

	public DOTweenInspectorMode inspectorMode;

	public PathType pathType;

	public HandlesType handlesType;

	public bool livePreview = true;

	public HandlesDrawMode handlesDrawMode;

	public float perspectiveHandleSize = 0.5f;

	public bool showIndexes = true;

	public Color pathColor = new Color(1f, 1f, 1f, 0.5f);

	public Vector3 lastSrcPosition;

	public bool wpsDropdown;
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