陈鸽:正统或异端_异端:数字人包装

陈鸽:正统或异端

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you that one of the most requested elements of this production – the Digital Human Character and Technology stack – is now available for you to download.

当我们放映短片 《异教徒》时 ,您问得最多的问题是:“您要放映吗?” 我们很高兴地告诉您,该作品中最受要求的元素之一-数字人文字和技术堆栈-现在可供您下载。

演示地址

While working on the realistic digital human in The Heretic, the Demo Team needed to set up a complete data pipeline, from the acquisition of 3D and 4D data through processing and into set up in Unity. We developed some technologies to enable this. While a lot more work remains to be done in the future, we’re sharing what we have today, so that you can look into the current state of our efforts. You’re free to use these tools in your productions and build on top of them as you see fit.

在The Heretic中研究现实的数字人时,演示团队需要建立完整的数据管道,从采集3D和4D数据到处理再到在Unity中进行设置。 我们开发了一些技术来实现这一目标。 尽管将来还有很多工作要做,但我们正在分享今天的工作,以便您可以了解我们目前的工作状况。 您可以在自己的作品中自由使用这些工具,并根据需要在它们之上进行构建。

Here’s what’s in the box:

这是盒子里的东西:

  • Facial animation systems

    面部动画系统

    • Tools for 4D clip import and processing. When we say 4D, we mean a sequence of meshes captured over time.

      用于4D片段导入和处理的工具。 当我们说4D时,是指随着时间的推移捕获的一系列网格。

    • 4D clip rendering with timeline integration.

      具有时间轴集成的4D剪辑渲染。

    • 4D frame fitting, allowing detail injection from facial rig.

      4D框架配件,可从面部钻机注入细节。

    • Integration of facial rig from Snappers.

      集成了Snappers的面部钻机。

    • Pose facial rig directly in Unity.

      直接在Unity中姿势面部装备。

    Facial animation systems

    面部动画系统

  • Skin attachment system

    皮肤附着系统

    • Drive meshes and transforms in relation to dynamically deforming skin.

      相对于使皮肤动态变形驱动网格和变换。

    • Used to drive eyebrows, eyelashes, stubble and logical markers.

      用于驱动眉毛,睫毛,发茬和逻辑标记。

    • Accelerated by C# Job System and Burst Compiler.

      由C#Job System和Burst编译器加速。

    Skin attachment system

    皮肤附着系统

  • Shaders and rendering

    着色器和渲染

    • Full shader graphs for skin/eyes/teeth/hair as seen in The Heretic.

      皮肤,眼睛,牙齿/头发的完整着色器图,如《异端》中所示。

    • Custom pass for cross-material normal buffer blur (tearline).

      跨材质普通缓冲模糊(撕裂线)的自定义传递。

    • Custom marker-driven occlusion for eyes and teeth.

      自定义标记驱动的眼和牙咬合。

    Shaders and rendering

    着色器和渲染

We’re also releasing the character Gawain, a digital character modeled after British actor Jake Fairbrother. This 3D character is available to you for the purpose of learning, research, and similar non-commercial use intended for the advancement and sharing of knowledge in the space of real-time graphics and content creation. 

我们还将发布以英国演员Jake Fairbrother为例的数字角色Gawain。 您可以使用此3D角色进行学习,研究和类似的非商业用途,目的是在实时图形和内容创建空间中增进和共享知识。

Requirements for the Digital Human package:

数字人套餐的要求:

  • Unity version: 2019.3.12f1 + 

    Unity版本:2019.3.12f1 +

  • HDRP version: 7.3.1 +

    HDRP版本:7.3.1 +

  • Git-LFS 

    Git-LFS  

  • Supported platforms: All platforms supported by HDRP

    支持的平台:HDRP支持的所有平台

You can download it from the Asset Store or clone it from GitHub: 

您可以从Asset Store下载它,也可以从GitHub克隆它:

Use Unity Package Manager to get GitHub packages directly from the Unity Editor. See the documentation for more details.

使用Unity软件包管理器直接从Unity编辑器获取GitHub软件包。 有关 更多详细信息, 请参见 文档

We’ve also put together an executable version of the sample package (Windows only), which you can also get from GitHub (1.04 GB).

我们还汇总 了示例程序包可执行版本 (仅Windows),您也 可以从GitHub (1.04 GB) 获得程序包

额外资源 (Extra resources)

Learn more about the project on The Heretic website. We’re working on further releases, blog posts, presentations, and video breakdowns, and will be adding all the extra resources there.

The Heretic网站 上了解有关该项目的更多信息 。 我们正在进一步开发版本,博客文章,演示文稿和视频故障,并将在此添加所有其他资源。

翻译自: https://blogs.unity3d.com/2020/05/13/the-heretic-digital-human-package-out-now/

陈鸽:正统或异端

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