Unity和Autodesk:通过更高效的工作流程提供沉浸式体验

If you’re creating real-time 3D experiences with Unity and Autodesk products, here’s some great news for you. We’ve taken our collaboration with Autodesk to a new level with interoperability advances. All users of Unity and Autodesk’s Revit, VRED, Shotgun, 3ds Max, or Maya products should read on.

如果您要使用Unity和Autodesk产品创建实时3D体验,那么这对您来说是个好消息。 随着互操作性的提高,我们将与Autodesk的合作提升到了一个新的水平。 Unity和Autodesk的Revit,VRED,Shotgun,3ds Max或Maya产品的所有用户都应继续阅读。

演示地址

Whether you work in the gaming, film, automotive, or architecture, engineering, or construction (AEC) industries, we are working to enable direct tie-ins to many Autodesk formats. More than ever, designers, engineers, creative and construction professionals can easily import massive amounts of CAD or BIM data into Unity to visualize environments, build interactive and virtual experiences, and connect all departments in a simultaneous, collaborative work environment. Our goal is to eliminate design friction among all customers so that you can unlock cost savings, increase efficiencies and better collaborate.

无论您是从事游戏,电影,汽车,建筑,工程或建筑(AEC)行业的工作,我们都致力于使直接绑定到许多Autodesk格式。 设计师,工程师,创意和建筑专业人士比以往任何时候都可以轻松地将大量CAD或BIM数据导入Unity,以可视化环境,构建交互式和虚拟体验,并在同时协作的工作环境中连接所有部门。 我们的目标是消除所有客户之间的设计冲突,以便您可以节省成本,提高效率并改善协作。

When we announced our collaboration with Autodesk in October 2017, Unity was the first real-time 3D development platform with source code access to the Autodesk FBX SDK, creating a streamlined process for asset sharing and in-game iteration. This means that artists who work with Autodesk Maya and 3ds Max can get their content into Unity more quickly and iterate on it faster. Learn more about Unity + Autodesk DCC round tripping here.

当我们于2017年10月宣布与Autodesk合作时,Unity是第一个实时3D开发平台,可通过源代码访问Autodesk FBX SDK,从而为资产共享和游戏内迭代创建了简化的流程。 这意味着使用Autodesk Maya和3ds Max的艺术家可以更快地将其内容导入Unity,并更快地对其进行迭代。 在此处了解有关Unity + Autodesk DCC往返的更多信息。

通过平滑的BIM数据导入构建交互式AEC模型 (Building interactive AEC models with smooth BIM data imports)

By ensuring Revit and 3ds Max models can be effortlessly imported into Unity, Unity will deliver streamlined workflows and faster time-to-market for users as they publish their interactive and immersive 3D content across 25+ platforms, including VR, AR and mobile.

通过确保可以轻松地将Revit和3ds Max模型导入Unity,Unity将在用户跨25个以上平台(包括VR,AR和移动设备)发布其交互式和身临其境的3D内容时,为他们提供简化的工作流程和更快的上市时间。

Previously, importing a Revit model and all its BIM data into Unity could be difficult and time-consuming. Often, customers would create a model in Revit then import it into Unity using multiple plug-ins. When imported, some of the Revit data (like BIM and materials) would be lost, creating additional work for them.

以前,将Revit模型及其所有BIM数据导入Unity可能既困难又耗时。 客户通常会在Revit中创建模型,然后使用多个插件将其导入Unity。 导入后,某些Revit数据(如BIM和材料)将丢失,从而为它们创建了更多工作。

With Revit data flowing smoothly into Unity, this collaboration will make it much easier for AEC developers to quickly assemble VR visualization experiences such as interactive office walk-throughs and lifelike AR models of actual building sites – at any stage of the project.

随着Revit数据平稳地流入Unity,这种协作将使AEC开发人员在项目的任何阶段,快速组合VR可视化体验(例如交互式的办公室漫游和实际建筑工地的逼真AR模型)变得更加容易。

Architectural design of Unity’s London office, made with Unity and Autodesk 3ds Max

由Unity和Autodesk 3ds Max制作的Unity伦敦办公室的建筑设计

Importing your BIM data into Unity

将您的BIM数据导入Unity

Read more about how this collaboration benefits those who work in the AEC industry here.

此处阅读有关此合作如何使AEC行业工作人员受益的更多信息。

汽车工作流程进入快速通道 (Automotive workflows enter the fast lane)

With the improved workflows from this collaboration, automotive designers and engineers can easily import high-fidelity VRED data (including environments, lighting, materials, and animations) directly into Unity. This allows them to quickly develop interactive, real-time applications (such as car configurators and training applications) and run them on multiple platforms, including PC, VR, AR, and mobile.

通过此次合作改善的工作流程,汽车设计师和工程师可以轻松地将高保真VRED数据(包括环境,照明,材质和动画)直接导入Unity。 这使他们能够快速开发交互式实时应用程序(例如汽车配置器和培训应用程序),并在包括PC,VR,AR和移动设备在内的多个平台上运行它们。

In the past, converting VRED models for downstream use typically took hours for each version of a model. This new capability will result in major savings across the multiple design versions typical for every vehicle project.

过去,转换VRED模型供下游使用通常需要花费几个小时才能使用模型的每个版本。 这项新功能将为每个车辆项目典型的多个设计版本节省大量资金。

Your CAD model maintains its data and fidelity when brought into Unity.

引入Unity后,您的CAD模型将保持其数据和保真度。

Read more about how VRED and Unity work together here.

在此处阅读有关VRED和Unity如何一起工作的更多信息。

Shotgun + Unity提升了媒体和娱乐生产力 (Shotgun + Unity boost Media & Entertainment productivity)

The tight integration of Shotgun, Maya, and 3ds Max with Unity will enable technical directors in animation and film to create seamless workflows with a unified UI. Artists will no longer have to worry about asset locations, naming conventions or managing files, but instead focus on their creative work. Animators and modelers will be able to work in the context of a sequence and get real-time feedback on changes in lighting, camera location or asset selection.

Shotgun,Maya和3ds Max与Unity的紧密集成将使动画和电影技术总监能够使用统一的UI创建无缝的工作流。 艺术家将不再需要担心资产位置,命名约定或文件管理,而只需专注于他们的创作。 动画师和建模师将能够在序列的背景下工作,并获得有关照明,相机位置或资产选择变化的实时反馈。

Tracking the resulting analytics will provide supervisors with more accurate evaluation of artist management – increasing productivity. Teams will be able to easily manage multiple asset types (Alembic, USD, FBX, etc.) in Unity with the familiarity of Shotgun, the leading asset-management tool in these industries.

跟踪结果分析将为主管提供对歌手管理的更准确评估,从而提高工作效率。 通过熟悉这些行业中领先的资产管理工具Shotgun,团队将能够在Unity中轻松管理多种资产类型(Alembic,USD,FBX等)。

With Shotgun for Unity, artists will have instant access to their assets, tasks, and notes.

借助Shotgun for Unity,艺术家可以立即访问其资产,任务和笔记。

Read more about how Shotgun and Unity work together here.

在此处阅读更多有关Shotgun和Unity如何一起工作的信息

即将于2019年秋季推出 (Coming Fall 2019)

Both the Revit and VRED interoperability, as well as the Shotgun integration, will be coming by next fall.

Revit和VRED的互操作性以及Shotgun集成都将在明年秋天推出。

Learn more about the Unity and Autodesk collaboration here.

在此处了解有关Unity和Autodesk合作的更多信息。

翻译自: https://blogs.unity3d.com/2018/11/13/unity-and-autodesk-powering-immersive-experiences-with-more-efficient-workflows/

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