图像捕获
We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer who wants to make a 360 trailer to show off your experience or a director who wants to make an engaging cinematic short film, Unity’s new capture technology empowers you to share your immersive experience with an audience of millions on platforms such as YouTube, Within, Jaunt, Facebook 360, or Steam 360 Video. Download the beta version of Unity 2018.1 today to start capturing.
我们很自豪地宣布,在2018.1版本中,创作者现在可以在Unity中捕获立体360度图像和视频。 无论您是想要制作360度预告片以展示您的经验的VR开发人员,还是想要制作引人入胜的电影短片的导演,Unity的新捕获技术都可以使您与数百万平台上的观众分享沉浸式体验如YouTube上 , 在 , 短途旅游 , Facebook的360 ,或蒸汽360视频 。 立即下载Unity 2018.1 Beta版以开始捕获。
如何使用此功能 (How to use this Feature)
Our device independent stereo 360 capture technique is based on Google’s Omni-directional Stereo (ODS) technology using stereo cubemap rendering. We support rendering to stereo cubemaps natively in Unity’s graphics pipeline on both Editor and on PC standalone player. After stereo cubemaps are generated, we can convert these cubemaps to stereo equirectangular maps which is a projection format used by 360 video players.
我们与设备无关的立体声360捕获技术基于使用立体立方体贴图渲染的Google全向立体声(ODS)技术。 我们支持在编辑器和PC独立播放器上的Unity图形管道中本地渲染到立体立方体贴图。 生成立体立方体贴图后,我们可以将这些立方体贴图转换为立体等矩形贴图,这是360个视频播放器使用的投影格式。
To capture a scene in Editor or standalone player is as simple as calling Camera.RenderToCubemap() once per eye:
在编辑器或独立播放器中捕获场景就像调用Camera一样简单。 每只眼睛一次渲染RenderTo