unity alembic_ADAM:Unity中Alembic支持的演变

unity alembic

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time. To accomplish this, Neill Blomkamp and Oats Studios made great use of our Alembic Importer, Timeline, vertex sharing, and other standard features.

了解ADAM的面部运动捕捉和布料模拟是如何进入Unity的,从而产生高度逼真的CG人,这些人均以30 FPS实时渲染。 为此,Neill Blomkamp和Oats Studios充分利用了我们的Alembic导入器,时间轴,顶点共享和其他标准功能。

I’m SerEn (Sean) Low, an Art Tools Engineer specialized in Tools and Pipeline on the Made with Unity team. Prior to joining Unity Technologies, I was at Disney Interactive, developing animation tools for their console games, which collaborated with Pixar, Marvel and Lucasfilm. For the ADAM films, I helped integrate tools such as Alembic and Timeline, making sure the animation pipeline is streamlined and easy to maintain.

我是SerEn(Sean)Low,是一位艺术工具工程师,专门研究Unity团队的工具和管道。 加入Unity Technologies之前,我曾在Disney Interactive工作,为他们的主机游戏开发动画工具,并与Pixar,Marvel和Lucasfilm合作。 对于ADAM电影,我帮助集成了Alembic和Timeline等工具,以确保动画制作流程简化并易于维护。

背景:Alembic在Unity中的诞生 (Background: The birth of Alembic in Unity)

About two years ago, the Unity R&D team initiated the Alembic Importer plugin. It was used in a short film named The Gift by Marza Animation Planet. In one of the most challenging shots in the film, there are millions of plastic balls that form an ocean wave, which is done by importing the Alembic data generated from a Houdini simulation into Unity. It was a solid proof point that Alembic could be integrated into Unity by allowing artists to bring their simulated data from various external applications. Alembic also allows artists to break through the limitations of joint-based mesh deformation in a real-time engine.

大约两年前,Unity研发团队启动了Alembic Importer插件。 它被用于 Marza Animation Planet 的短片《 The Gift 》中。 在影片中最具挑战性的镜头之一中,有成千上万个形成海浪的塑料球,这是通过将通过Houdini模拟生成的Alembic数据导入Unity来完成的。 通过允许艺术家从各种外部应用程序中获取模拟数据,可以将Alembic集成到Unity中,这是一个有力的证明。 Alembic还允许美术师突破实时引擎中基于关节的网格变形的局限性。

When Oats Studios decided to use our Alembic Importer in their pipeline, they also wanted additional functionality and optimization so that it could handle high visual fidelity for cloth simulation and real-life facial-performance capture. Since the requirement was vastly different from what the Alembic Importer was originally developed for, Unity’s Dev team put in a huge effort to upgrade this plugin.

当Oats Studios决定在其产品线中使用我们的Alembic Importer时,他们还需要其他功能和优化,以便它可以为布料模拟和真实的面部表情捕捉提供高视觉保真度。 由于要求与最初为Alembic Importer开发的要求有很大不同,因此Unity的开发团队付出了巨大的努力来升级此插件。

Alembic进口商的重大升级 (Major upgrades for the Alembic Importer)

The first major update of the Alembic Importer was Timeline Integration. This allows Alembic data to stream in and playback through Timeline during runtime. Simultaneously, during edit

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