罗伯法口诀_罗伯·帕多(Rob Pardo)将参观Unity开发人员

罗伯法口诀

I am happy to announce today that we’ve partnered with Rob Pardo, former Chief Creative Officer at Blizzard Entertainment.  Rob will be a Creative Advisor to Unity and to our community of game developers and designers.  Starting next month, Rob will start on a global tour of Unity’s community of developers. Rob is one of the videogame industry’s most respected and influential voices and has played an integral part in the creation and upkeep of some of the world’s most famous and beloved gaming franchises including credits as Lead Designer on World of Warcraft, StarCraft: Brood War, and Warcraft III: Reign of Chaos.

今天我很高兴地宣布,我们已经与暴雪娱乐公司前首席创意官Rob Pardo合作。 Rob将担任Unity以及我们游戏开发人员和设计师社区的创意顾问。 从下个月开始,Rob将开始对Unity开发人员社区的全球访问。 Rob是电子游戏行业最受尊敬和最有影响力的声音之一,在创建和维护一些世界上最著名和最受欢迎的游戏特许经营中起着不可或缺的作用,其中包括《魔兽世界》,《星际争霸:巢穴战争》和《魔兽争霸III:混乱统治。

We’re proud of our relationship with Rob and and we’re setting up the tour so that many Unity developers will have the chance to meet Rob, and talk about game design. Rob will meet developers in North America, Europe, and Asia to discuss creative process, game design, industry trends, and keys to making successful games. In addition to visiting individual studios, Pardo will also make appearances at select local Unity community developer groups to share observations and discuss the industry.

我们为与Rob的关系感到自豪,并且我们正在安排这次巡演,以便许多Unity开发人员将有机会见到Rob,并讨论游戏设计。 Rob将与北美,欧洲和亚洲的开发人员会面,讨论创意过程,游戏设计,行业趋势以及制作成功游戏的关键。 除了参观各个工作室之外,Pardo还将在当地的Unity社区开发人员小组中露面,以分享看法并讨论行业。

We’ll share a more complete itinerary at a later date, but for now, we wanted to introduce Rob and the tour.  He’ll be posting on Unity’s blog from time to time to update us on his travels and what he’s learned.

稍后我们将分享更完整的行程,但是现在,我们想介绍Rob和这次旅行。 他将不时发布在Unity的博客上,以向我们介绍他的旅行和所学到的知识。

— John R

—约翰·R

rob_pardo_headshot

When I met John Riccitiello, we connected in a very positive way.  We both share a love of games and believe the entire industry benefits when we share knowledge and ideas. In a sense, I am on a vision quest, as I embark on what’s next for me. As part of that, I have a tremendous appetite to learn, get to know people and projects and share what I can, creatively and based on my experiences. So I could not say no when John invited me to get involved with a project to tour Unity’s great community of developers.

当我遇到John Riccitiello时,我们以非常积极的方式建立了联系。 我们俩都热爱游戏,并且相信我们分享知识和想法会给整个行业带来好处。 从某种意义上说,当我着手下一步工作时,我正在追求视觉。 在此过程中,我有极大的兴趣去学习,结识人和项目,并根据自己的经验创造性地分享我能做的。 因此,当约翰邀请我参与一个项目以访问Unity的优秀开发人员社区时,我不能拒绝。

While I was at Blizzard, we used Unity to develop a little game called Hearthstone: Heroes of Warcraft. So it’s extra fun for me to be more directly involved with the team at Unity that created the technology we used.

当我在暴雪时,我们使用Unity开发了一款名为《 炉石传说:魔兽英雄传》的小游戏 因此,更直接地与Unity团队合作(创建我们使用的技术)对我来说很有趣。

After years steeped in the games business, my passion remains the same at its core: I love games, discussing design and creative process and I find it fascinating to see how different people work differently.

在从事游戏业务多年后,我的热情始终如一:我热爱游戏,讨论设计和创作过程,并且看到不同的人如何做事很有趣。

We’re seeing a new golden age of games currently with an amazing catalog of games, with more breadth and diversity than ever before; there’s something for everyone. Whether you’re into hardcore AAA shooters, deep strategy games, quirky platformers, or more avant garde indie fare, it’s an embarrassment of riches.

我们正在看到一个崭新的游戏黄金时代,目前游戏种类繁多,比以往任何时候都更具广度和多样性。 每个人都有东西。 无论您是沉迷于AAA硬核射击游戏,深度战略游戏,古怪的平台游戏,还是更前卫的独立游戏,这都是财富的尴尬。

I am very much looking forward to my tour and I hope to meet many developers with different team sizes, genres and platforms. I’ll see developers creating free to play mobile games and others who are creating premium AAA games for PC and console. I hope to offer insights from my experience designing games, serve as a sounding board for ideas, and simply sit down to muse together about game design in the new shape of our industry.

我非常期待这次巡回演出,并希望结识许多具有不同团队规模,类型和平台的开发人员。 我将看到开发人员可以免费玩手机游戏,而其他人则可以为PC和游戏机创建高级AAA游戏。 我希望从我在游戏设计方面的经验提供见解,充当想法的发声板,并且只是坐下来一起思考我们这个行业新格局中的游戏设计。

Hopefully the knowledge shared and gained in these meetings will make it outside the walls where they take place. I’ll try to do my part in that sense by writing about my experiences while traveling the world. You’ll be able to see those thoughts here on the Unity blog.

希望在这些会议中共享和获得的知识将使其在会议发生的墙壁之外。 我将通过写我环游世界的经历来尽自己的本分。 您可以在Unity博客上看到这些想法。

I admire Unity’s ambition to empower developers and democratize game development. I also recently got a demo for Unity 5 and I can’t wait to see what developers will do with the platform.

我钦佩Unity的雄心壮志,以赋予开发人员权力和使游戏开发民主化。 我最近还获得了Unity 5的演示,我迫不及待地想看看开发人员将如何使用该平台。

— Rob

—罗布

翻译自: https://blogs.unity3d.com/2015/04/22/rob-pardo-world-tour/

罗伯法口诀

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