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ios metal
Welcome to round two of our weekly blog update covering progress with stabilization and optimization of iOS 64-bit support in Unity 4.6 and 5.0! One of the most visible changes this week is that 5.0.1p1 includes the build size reductions that previously shipped in 4.6.4p2. You’ll also find further fixes to generics and WebRequest, amongst many others. We still highly recommend that all production teams working toward releasing iOS 64-bit titles adopt every patch release as it ships.
欢迎来到我们的每周博客更新的第二轮,该更新涵盖了Unity 4.6和5.0中iOS 64位支持的稳定和优化方面的进展! 本周最明显的变化之一是5.0.1p1包含了先前在4.6.4p2中提供的构建大小缩减。 您还将找到对泛型和WebRequest的进一步修复,以及许多其他修复。 我们仍然强烈建议所有致力于发布iOS 64位游戏的制作团队采用每发行一个补丁程序。
切记:可以在https://unity3d.com/unity/qa/patch-releases找到4.6和5.0的所有修补程序版本。 (Remember: All patch releases for 4.6 and 5.0 can be found at https://unity3d.com/unity/qa/patch-releases.)
And all monthly maintenance releases for 4.6 and 5.0 can be found at http://unity3d.com/get-unity/download/archive
可以在http://unity3d.com/get-unity/download/archive中找到4.6和5.0的所有每月维护版本。
And now for this week’s updates:
现在,本周更新:
Status of 64-bit/Metal support in Unity 5.0.x
Unity 5.0.x中64位/金属支持的状态
Status of 64-bit/Metal support in Unity 4.6
Unity 4.6中64位/金属支持的状态
Our current release plan
我们当前的发布计划
Some important info to remember
需要记住的一些重要信息
About the binary size increase issue
关于二进制大小增加问题
We’re still working hard behind the scenes to address increased runtime executable file sizes when using il2cpp. Further improvements were addressed in 5.0.1p1 and 4.6.4p3 with more improvements underway.
使用il2cpp时,我们仍在幕后努力解决运行时可执行文件增大的问题。 在5.0.1p1和4.6.4p3中解决了进一步的改进,并且正在进行更多的改进。
For reference and more context about what is going on with iOS 64-bit and Apple’s requirements, please check out the blog post on iOS & ARM64 here, and our in-depth strategic plan for IL2CPP here.
作为参考,关于什么是对与iOS 64位和苹果公司的要求会更多的上下文,请检查出iOS和ARM64的博客文章在这里 ,并为IL2CPP我们深入的战略计划在这里 。
Our plan is to update these posts on a weekly basis so make sure to check back next week to get a heads up on the latest progress with 64-bit iOS support and il2cpp!
我们的计划是每周更新这些帖子,因此请确保在下周再回来查看有关64位iOS支持和il2cpp的最新进展!
翻译自: https://blogs.unity3d.com/2015/04/17/ios-64-bit-and-metal-update/
ios metal