金庸笔下用脚发暗器_炫耀害羞的明暗器

金庸笔下用脚发暗器

You can never have too many shaders. Whether you’re pursuing the elusive goal of hyper realistic 3D graphics or making a cute cartoon game for kids, shaders are definitely on your radar. And the Asset Store is here to help. 

您永远不能有太多的着色器。 无论您是追求超逼真的3D图形的难以捉摸的目标,还是为孩子们制作可爱的卡通游戏,着色器绝对是您的最佳选择。 资产商店可为您提供帮助。

While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situations. We’d like to show you a few shaders that are currently on the shelves of the Asset Store, have great ratings and stellar support, but are a bit hidden behind the row of top sellers.

尽管Unity 5将使着色器编程变得轻而易举,但是在特定情况下仍然有很多专业资产会派上用场。 我们想向您展示一些目前在Asset Store货架上出售的着色器,它们具有很高的评级和出色的支持,但有些隐藏在最畅销的产品后面。

Candela SSRR: Advanced Screen Space Glossy Reflections by Livenda

Candela SSRR:Livenda的高级屏幕空间光泽反射

This asset makes beautifully realistic reflections. In other words, it’s a highly optimized advanced screen space ray-traced glossy reflection post effect solution. And very easy to deal with, giving you the final control over the shiny surfaces in your desktop game. Pixel accurate. Pretty awesome. 

该资产做出了美丽而逼真的思考。 换句话说,它是一种高度优化的高级屏幕空间光线跟踪的光泽反射后效应解决方案。 而且非常容易处理,使您可以最终控制桌面游戏中的发光表面。 像素准确。 太棒了  

Depth of Field Mobile Shader by Barking Mouse Studio

Barking Mouse Studio的景深移动着色器

If you’re making 3D mobile games with Unity Pro, you should definitely check this out. Just like a camera, it has an adjustable aperture, so you can intuitively control the depth of field while minimizing memory usage.

如果您要使用Unity Pro制作3D手机游戏,则一定要检查一下。 就像相机一样,它具有可调节的光圈,因此您可以直观地控制景深,同时最大程度地减少内存使用量。

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Planets by NexGen Assets

NexGen Assets制作的Planets

This great asset has a diffuse and a specular texture, it can also control the opacity of the clouds and night-lights on the planet, as well as its rotation and halo. Includes shaders for gas giants, stars and galaxies. Indispensable for space adventures!

这种巨大的资产具有漫反射和镜面反射纹理,它还可以控制星球上云层和夜灯的不透明度以及其旋转和光晕。 包括用于天然气巨人,恒星和星系的着色器。 太空冒险必不可少的!

planets

Mobile HDR by Science Laboratory

科学实验室的移动HDR

Adapting the brightness of your scene swiftly can be draining on both the performance of your game and your development time. This HDR Bloom and Adaptive Brightness Correction tool has a custom inspector and includes full C# and Cg source code access. Save yourself the pain and get it!

快速适应场景的亮度可能会消耗游戏性能和开发时间。 此HDR Bloom和Adaptive Brightness Correction工具具有自定义检查器,并包括完整的C#和Cg源代码访问权限。 拯救自己的痛苦,并得到它!

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Lens Dirtiness by David Miranda

戴维·米兰达(David Miranda)

Making a fast paced game and want to give players the feeling that the camera is right there in the dirt? Check out this camera post-processing effect for Unity Pro! Lens Dirtiness also includes lens flares and works on desktop and mobile. It costs less than a pizza!

进行快速节奏的游戏,是否想让玩家感觉相机正好在泥泞中? 查看Unity Pro的此相机后处理效果! 镜头污垢还包括镜头光晕,可在台式机和移动设备上使用。 它的价格比披萨还便宜!

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翻译自: https://blogs.unity3d.com/2014/05/01/showing-off-the-shy-shaders/

金庸笔下用脚发暗器

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