Unity Native 2D工具

演示地址

As part of our Unity 4.3 announcement here at Unite ’13, we’re thrilled to show off our native support for 2D development. Our users have been making 2D games for many years at this stage, and we felt it was about time we stepped up and acknowledged that fact, and brought native support for Sprites and related 2D workflows to Unity.

作为我们在Unite '13举行的Unity 4.3发布的一部分,我们很高兴展示我们对2D开发的原生支持。 在此阶段,我们的用户制作2D游戏已经很多年了,我们认为现在是时候加紧并承认这一事实了,并将对Sprites和相关2D工作流程的本机支持带到Unity。

With the knowledge that Unity users love making 2D games in Unity – evidenced by some incredible titles (see BattleHeart, Tumbledrop, Ski Safari, Bad Piggies, Year Walk, to name but a few) as well as some fantastic tools in our Asset Store – we decided to look at how to make the Unity workflow you already know and better support 2D. In future you’ll see a lot more in these tools, but as part of the first release you can expect features such as –

知道Unity用户喜欢在Unity中制作2D游戏的事实-包括一些令人难以置信的标题(请参见BattleHeartTumbledropSki SafariBad PiggiesYear Walk等),以及资产商店中的一些奇妙工具-我们决定研究如何使您已经知道的Unity工作流程更好地支持2D。 将来,您会在这些工具中看到更多内容,但作为第一个发行版的一部分,您可以期待以下功能:

    We have also created a demo project to show our beta users how they can make a game with these new tools. Our Learn team has created this in much the same way we expect users to use our 3D tools, so we hope it’ll be both familiar and reassuring to those wondering how these 2D workflows make sense in a 3D engine.

    我们还创建了一个演示项目,以向我们的Beta用户展示如何使用这些新工具制作游戏。 我们的Learn团队以与期望用户使用我们的3D工具几乎相同的方式创建了此文件,因此对于那些想知道这些2D工作流程在3D引擎中如何有意义的人们,我们希望它既熟悉又安心。

    unity 2d game development

    We look forward to seeing what you create with these new tools and workflows in Unity, have fun!

    我们期待看到您在Unity中使用这些新工具和工作流程创建的内容,玩得开心!

    翻译自: https://blogs.unity3d.com/2013/08/28/unity-native-2d-tools/

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