unity虚拟现实_Unity创作的项目在严肃的游戏和虚拟现实会议上赢得了最高荣誉

unity虚拟现实

After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and virtual reality. To our delight, Unity received non-stop interest at both the Defense GameTech Users and Laval Virtual International Meeting on Virtual Reality conferences. Our booth at GameTech, and co-booth at Laval (special thanks to our French reseller AGMD), were packed with participants wanting to learn more about creating Simulations, Training and Virtual Reality applications with Unity. Even better, at GameTech, four Unity-authored projects won top awards in three prize categories while simultaneously, at Laval Virtual, four separate projects won honors in virtual reality. In total, eight Unity powered non-game projects were awarded prizes in late March.

GDC结束后,我们花了一些时间在娱乐空间之外扩展我们的翅膀,以参加军事训练和虚拟现实的行业活动。 令我们高兴的是,Unity在Defence GameTech用户和虚拟现实会议的Laval虚拟国际会议上都获得了不间断的关注。 我们在GameTech的展位和在Laval的共同展位(特别感谢我们的法国经销商AGMD)挤满了希望了解有关使用Unity创建模拟,培训和虚拟现实应用程序的参与者。 更好的是,在GameTech,四个Unity创作的项目在三个奖项类别中获得了最高奖项,而在Laval Virtual,四个独立的项目在虚拟现实中获得了荣誉。 3月下旬,共有8个由Unity支持的非游戏项目获得了奖项。

Unity projects sweep the Federal Virtual Worlds Challenge, take home $41,000USD in prize money

Unity项目席卷“联邦虚拟世界挑战赛”,获得41,000美元的奖金

The Defense GameTech User’s Conference took place in Orlando, Florida. This is a US hosted international forum on computer and mobile based military training using game technology.

国防游戏技术用户大会在佛罗里达州奥兰多举行。 这是美国主办的有关使用游戏技术进行计算机和移动军事训练的国际论坛。

The Federal Virtual World Challenge,(FVWC) is a serious games competition that takes place each year at GameTech. Hosted by the US Army Research, Development and Engineering Command, Simulation and Training Technology Center, the FVWC invites the training development community to create innovative, interactive training and analysis solutions using game technology. Cash prizes were awarded in 4 categories this year: Distance Learning, Concept Building, Familiarization and Holodeck- Making it So.

联邦虚拟世界挑战赛 (FVWC)是每年在GameTech举办的一场严肃的游戏竞赛。 FVWC由美国陆军研究,开发和工程司令部,模拟与培训技术中心主办,邀请培训开发社区使用游戏技术创建创新的交互式培训和分析解决方案。 今年,现金奖分为4个类别:远程学习,概念建立,熟悉和Holodeck-Itsing It。

For the second year in a row, a Unity-authored project from Innovation in Learning (IIL) won the $25,000 USD Grand Prize. IIL’s “CliniSpace BattleCare” leveraged Unity’s cross-platform deployment capabilities to build an interactive graphic novel style iOS App to train medical staff on the basics of battlefield trauma triage.

连续第二年,由Unity发起的创新学习 (IIL)项目获得了25,000美元的大奖。 IIL的“ CliniSpace BattleCare ”利用Unity的跨平台部署功能来构建交互式图形新颖风格的iOS App,以对医务人员进行战场创伤分类的基础培训。

Prasad Amberkar, Technical Lead for CliniSpace says that “Unity’s cross-platform development and deployment was as easy as it could get. We were able to rapidly create custom tools on Unity, which helped streamline and speed up our processes. The run-time/remote profiler has helped us identify elements (content, function calls etc.) that need optimisation for seamless running on tablet devices. Overall it has been a great experience working with Unity and we consider it the optimum game engine for our work”.

CliniSpace技术负责人Prasad Amberkar说:“ Unity的跨平台开发和部署非常容易。 我们能够在Unity上快速创建自定义工具,这有助于简化和加快我们的流程。 运行时/远程事件探查器帮助我们识别了需要优化以在平板设备上无缝运行的元素(内容,函数调用等)。 总的来说,与Unity的合作经验非常丰富,我们认为它是我们工作的最佳游戏引擎。”

Fragile Earth Studios won second place in the “Holodeck” category with their Unity-powered TerraViz project, a multi-platform 3D data visualization tool that runs on desktops, web browsers, and mobile devices.

易碎的地球工作室凭借其Unity驱动的TerraViz项目 (在桌面,Web浏览器和移动设备上运行的多平台3D数据可视化工具)在“ Holodeck”类别中获得第二名。

“We’ve found the flexibility of Unity very helpful in our work”, says Julien Lynge a video game developer from Fragile Earth Studios. “Unity’s documentation was great, and the environment was intuitive, but what really sold us was the community. We could usually get questions answered in under a day between the forums and Unity Answers, and we found tons of sample code and projects to leverage.”

“我们发现Unity的灵活性对我们的工作非常有帮助,” Fragile Earth Studios的视频游戏开发商Julien Lynge说。 “ Unity的文档很棒,环境很直观,但是真正卖给我们的是社区。 通常,在论坛和Unity Answers之间,我们通常可以在一天之内得到解答,并且我们发现大量示例代码和项目可以利用。”

Finally, both the winner and runner-up in the “Familiarization” category were Unity-based projects. Designing Digitally, Inc. won for its 3D Virtual Campus Tours of the United States Air Force Academy, intended to be used for recruitment purposes. The runner up was the Canadian Virtual Naval Fleet — Navy Learning Support Center, which allows sailors to practice their skills in a virtual space before they are assigned to the actual ship.

最后,“熟悉”类别的获胜者和亚军都是基于Unity的项目。 Designing Digitally,Inc.赢得了美国空军学院的3D虚拟校园之旅 ,该之旨在用于招聘。 亚军是加拿大虚拟海军舰队 -海军学习支持中心,该中心使水手在分配给实际船舶之前可以在虚拟空间中练习技能。

And in France…Unity arrives in Virtual Reality

在法国……团结来到虚拟现实

At the Laval Virtual International Meeting on Virtual Reality in France, our host’s booth was bustling. Unity technical support staff didn’t get a break from answering questions for the multitude of visitors keen to learn more about Unity (we definitely have to book more tech support for next year!)

在法国举行的Laval虚拟国际虚拟现实国际会议上,主持人的展位非常热闹。 Unity技术支持人员始终如一地回答想要热衷于了解Unity的众多访客的问题(我们肯定必须在明年预订更多技术支持!)

Laval Virtual is a unique, international three-day trade show in France for virtual reality, augmented reality, marketing, military simulation, immersive and interactive content, and real-time 3D applications. Once again, a number of Unity-authored projects received awards including:

Laval Virtual是在法国举行的独特的国际三天贸易展览,涉及虚拟现实,增强现实,市场营销,军事模拟,沉浸式和交互式内容以及实时3D应用程序。 再一次,许多Unity创作的项目获得了奖项,包括:

  • EMCO3 won in the Science and Education category for MD Adviser, a medical training application that trains students in how to correctly diagnose a patient:

    EMCO3在医学顾问应用程序MD Adviser的科学和教育类别中获奖,该应用程序可以培训学生如何正确诊断患者:

  • MiddleVR from company i’m.in.VR won in the Engineering, Assembly and Maintenance category for its plugin that adds virtual reality capabilities to Unity.

    i.m.in.VR公司的MiddleVR的插件为Unity添加了虚拟现实功能,因此在“工程,组装和维护”类别中获奖。

We also want to highlight the special recognition Unity customer Augmented Magic received at Laval Virtual, for “creating a new kind of augmented reality.” Augmented Magic is an entertainment company headed by the magician Moulla, who incorporates 3D virtual reality content into his shows. “It is like a big video game, but onstage, with a player, who happens to be the magician Moulla,” says Gamgie Rignault, technical director and 3D effects creator at Augmented Magic. “Moulla has to be free to move wherever and whenever he wants to, with the virtual reality content connected to his movements.”

我们还想强调一下Laval Virtual在Unity客户Augmented Magic方面获得的特殊认可,因为它“创造了一种新型的增强现实”。 Augmented Magic是一家由魔术师Moulla领导的娱乐公司,该公司将3D虚拟现实内容整合到自己的节目中。 “就像一个大型视频游戏,但是在舞台上,有一位碰巧是魔术师Moulla的玩家,” Augmented Magic的技术总监兼3D效果创建者Gamgie Rignault说。 “ Moulla必须随心所欲地自由移动,并将虚拟现实内容与他的动作联系起来。”

We are excited about the growing momentum for Unity in these new markets and we already look forward to seeing what our customers will win next year!

我们对Unity在这些新市场中的增长势头感到兴奋,我们已经很期待看到我们的客户明年将赢得什么!

翻译自: https://blogs.unity3d.com/2012/04/26/unity-authored-projects-win-top-honors-at-serious-games-and-virtual-reality-conferences-2/

unity虚拟现实

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