flash 和unity_Unity和Flash更新

flash 和unity

Lot’s of news around Flash today! Let’s get started:

今天有关Flash的新闻很多! 让我们开始吧:

We’re officially collaborating with Adobe to make Unity and Flash work great together We are committed to building the best tool there is to create content for the Flash platform, and are doing it with Adobe’s support and blessing to make the best product possible. You can check out the latest Adobe blogpost about our collaboration and their push to bring high-quality 3D games to Flash.

我们正在与Adobe正式合作,以使Unity和Flash更好地协同工作。我们致力于构建最好的工具来为Flash平台创建内容,并在Adobe的支持和祝福下做到这一点,以使最好的产品成为可能。 您可以查看有关我们的合作及其将高质量3D游戏引入Flash的推动力的最新Adobe博客

Development is going great (and we’re hiring) We’ve been amazed at the content that has been created with the public preview (which is part of Unity 3.5 which you can download today). We took the feedback we got from that and fixed a lot of bugs and added some much requested features (Asset Bundles, WWW support, and tons of optimizations and bug fixes). We’re working on getting a new build with these new features out there very soon and expect to ship a final version later this year.

开发进展顺利(并且我们正在招聘)我们对使用公共预览(Unity 3.5的一部分, 今天可以下载 ) 创建内容感到惊讶。 我们从中获得了反馈,并修复了许多错误,并添加了许多要求的功能(资产捆绑包,WWW支持以及大量的优化和错误修复)。 我们正在努力获得具有这些新功能的新版本,并很快在今年晚些时候发布最终版本。

Adobe announced a brand new licensing structure for Flash games You should definitely read the details as Adobe explains them here: www.adobe.com/go/fpl and here: http://www.adobe.com/devnet/flashplayer/articles/premium-features-licensing-faq.html The short version is that Adobe is introducing a new revenue share licensing model where they will take a revenue share from some content publishers.

Adobe宣布了Flash游戏的全新许可结构。您一定要阅读Adobe的详细说明,如Adobe在此处解释的内容: www.adobe.com/go/fpl和以下网址http : //www.adobe.com/devnet/flashplayer/articles/ premium-features-licensing-faq.html的简短版本是Adobe引入了一种新的收益分成许可模式,该模型将从某些内容发行商那里获得收益分成。

Adobe will charge publishers 9% of only the revenues directly caused by the game which exceed $50K. If revenue is not directly caused by the game you pay nothing. i.e. An online teaser level for a iOS / Android game, a car company having a realtime 3d demo of their newest model which you can inspect and drive around, a 3d walkthrough for a library, etc, all would not pay the revenue share.

Adobe将仅向发行商直接收取由游戏直接产生的超过5万美元的收入的9%。 如果收入不是直接由游戏引起的,则无需支付任何费用。 例如,针对iOS / Android游戏的在线预告片级别,拥有可对其最新模型进行实时3d演示(您可以对其进行检查和驾驶)的汽车公司,针对库的3d演练等等,这些都不会支付收益分成。

We see this as Flash positioning itself alongside other well known distribution channels: make money through the App Store, Apple takes a share. Make money through the Android Market place, Google takes a share. Make money through Flash, Adobe takes a share.

我们将Flash定位为与其他知名的发行渠道并列:通过App Store赚钱,Apple占了份额。 通过Android Market赚钱,Google占有份额。 通过Flash赚钱,Adobe占了份额。

It’s also worth noting that the new Adobe license will prohibit scenarios where you’d have the first level of a game in the Flash Player, and the full experience inside the Unity Web Player. Alas, this is something you’ll need to be aware of if you were considering such a route.

还值得注意的是,新的Adobe许可将禁止您在Flash Player中拥有游戏第一级以及在Unity Web Player中拥有完整体验的情况。 las,如果您正在考虑使用这种方法,则需要注意这一点。

Announcing pricing for Unity Flash add-on We’re sticking with the add-on pricing model that has worked for us for years: Unity Flash Basic will cost $400 per developer, and Unity Flash Pro will cost $1500 per developer.

宣布Unity Flash附加组件的定价我们坚持多年来一直为我们使用的附加定价模型:Unity Flash Basic的价格为每位开发人员400美元,Unity Flash Pro的价格为每位开发人员1500美元。

We are excited about what you’ll be able to do with Unity on the Flash platform and look forward to help you get the most out of it.

我们对您将能够在Flash平台上使用Unity感到高兴,并期待帮助您从中获得最大收益。

翻译自: https://blogs.unity3d.com/2012/03/28/unity-flash-update/

flash 和unity

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