gvr-unity-sdk_2009年Unity大奖-决赛入围者和获胜者

gvr-unity-sdk

Now that we’re clear of the frantic week we call Unite 2009 let’s talk about the also incredible Unity Awards! Once again we had a huge increase in not only the total number of submissions (129!) but also in the overall content and quality of those submissions. It was a tough job to pare down the submissions into a list of top contenders in each category, and then even tougher for our team of judges to whittle those down to a list of their top-5 favorites in each category. The end result was that 13 games in particular seemed to stand out the most as those titles occupied the top-5 positions across all four categories. Without further adieu let’s go through each of the categories and see a list of the finalists and winners…

现在我们已经摆脱了疯狂的一周,我们称之为Unite 2009,让我们谈谈同样令人难以置信的Unity大奖! 我们不仅在提交的总数(129!)方面有了巨大的增长,而且在提交的整体内容和质量上也有了巨大的增长。 将参赛作品缩减为每个类别的顶级竞争者名单是一件艰巨的工作,然后我们的评委团队更难将其缩减为每个类别的前5名最喜欢的名单。 最终结果是,尤其是13场比赛似乎最为突出,因为这些冠军头衔在所有四个类别中均排名前5位。 让我们逐一讨论一下每个类别,并查看决赛选手和获胜者的名单…

Best Overall The best overall category is the one in which we recognize the true best-of-breed content for the year and it was a tough task to say the least. There were many titles that came close to being finalists, but ultimately only a few made that final run at the title.

最佳总体类别最佳整体类别是我们公认的当年最佳类别的内容,至少可以说这是一项艰巨的任务。 有许多冠军几乎都进入了决赛,但最终只有少数人进入了决赛。

MaxMagic

Winner: Max & the Magic Marker, developed by Press Play

获胜者: Max&Magic Marker,由Press Play开发

StarWars

Runner Up: Lego Star Wars: Quest for R2-D2, developed by Three Melons

亚军:《 乐高星球大战:R2-D2任务》 ,由三只瓜开发

Finalist: Paper Moon, developed by Infinite Ammo Finalist: Monospace, developed by Nonverbal Finalist: EnerCities, developed by Paladin Studios

决赛入围者: 纸月亮 ,由无限弹药开发决赛入围者:单空间 ,由非语言决赛入围者: EnerCities ,由Paladin Studios开发

Best iPhone Game Given the popularity of iPhone/iPod touch games in general, and of course the way in which Unity iPhone has become the dominant middle-ware tool of choice, we felt it truly necessary to recognize the best iPhone games on their own.

最佳iPhone游戏鉴于iPhone / iPod触摸游戏的普遍普及,当然还有Unity iPhone成为首选的中间件工具的方式,我们认为真正有必要自行识别最佳iPhone游戏。

Monospace

Winner: Monospace, developed by Nonverbal

获奖者: Monospace ,由Nonverbal开发

Samurai

Runner Up: Samurai: Way of the Warrior, developed by Mad Finger Games

亚军: 武士:战士之路 ,由Mad Finger Games开发

Finalist: Snake Galaxy (now being published as Paris Galaxy), developed by DigDog Finalist: Battle Bears, developed by SkyVu Pictures & Blackish Finalist: Touch KO, developed by Adam and Matt Mechtley

入围:蛇银河(现在公布为巴黎银河 ),通过开发DigDog入围: 战熊 ,由开发SkyVu图片物黑入围: 触摸KO ,亚当和马特Mechtley开发

Best Visual Design One of the exciting things about a tool like Unity is that it lets you experiment in ways you might not be able to with other tools. The rapid iterative abilities and easy work flow make experimentation easy, and that leads to some incredibly beautiful and unique visuals.

最佳视觉设计关于Unity之类的工具的令人兴奋的事情之一是,它使您可以尝试使用其他工具可能无法做到的方式。 快速的迭代能力和轻松的工作流程使实验变得容易,从而带来了令人难以置信的美丽而独特的视觉效果。

Dopplescope

Winner: Doppelscope, developed by Tobias Baumann

获胜者: Toppelscope ,由Tobias Baumann开发

Blush

Runner Up: Blush, developed by Flashbang Studios

亚军: Blush ,由Flashbang Studios开发

Finalist: Choma, developed by Knife Media Finalist: Max & the Magic Marker, developed by Press Play Finalist: Paper Moon, developed by Infinite Ammo

决赛入围者: Choma ,由Knife Media开发决赛入围者: Max&Magic Marker,由Press Play开发决赛入围者: Paper Moon ,由Infinite Ammo开发

Best Technical Achievement To go along with rewarding the best visual effort we wanted to recognize those titles that displayed solid technical achievement as there are so many folks out there pushing the technical boundaries with Unity. This category was extra tough as we all have our pet areas of interest with our technology, audio, shading/graphics, game play mechanic and more.

最佳技术成就为了奖励最佳视觉效果,我们想认识那些表现出坚实技术成就的标题,因为有太多人在推动Unity的技术界限。 由于我们都对我们的宠物领域感兴趣,包括我们的技术,音频,阴影/图形,游戏机制等,因此这一类别特别困难。

Blush

Winner: Blush, developed by Flashbang Studios

获奖者: Blush ,由Flashbang Studios开发

MaxMagic

Runner Up: Max & the Magic Marker, developed by Press Play

亚军: Max和Magic Marker,由Press Play开发

Finalist: Time Donkey, developed by Flashbang Studios Finalist: Touch KO, developed by Adam and Matt Mechtley Finalist: Super Volei Brasil 2, developed by Aquiris

入围: 时间驴 ,通过开发闪光弹工作室入围: 触摸KO ,亚当和马特Mechtley入围开发: 超Volei巴西2 ,通过开发Aquiris

Closing Thoughts As I noted up top there were 129 separate entries at the beta stage and that’s an awesome turn out! I know that not all of you were able to get a final build submitted and certainly not all of you made it into the final judging stage (involved roughly 30 entries), and even fewer of you made it into the top-5 finalist categories. But through it all the hard work and effort the Unity community puts forth to make killer content is a critical component in driving our technology forward. Content is king y’all, and without you I don’t know where our tech would be. So thanks to everyone that participated in this year’s Unity Awards and a huge round of applause and hefty kudos to the finalists, and especially the winners. Rock on!

总结思想正如我在顶部提到的那样,在beta阶段有129个单独的条目,结果真是太棒了! 我知道并非所有人都能提交最终版本,当然不是所有人都进入了最终评审阶段(涉及大约30个条目),而且进入前5名决赛者类别的人更少。 但是,通过所有的辛勤工作和努力,Unity社区提出了使杀手级内容成为推动我们技术进步的关键组成部分。 内容为王,没有你,我不知道我们的技术会在哪里。 因此,感谢参加今年Unity大奖的所有人,以及入围者,尤其是获胜者的巨大掌声和巨大的赞誉。 继续前进!

翻译自: https://blogs.unity3d.com/2009/11/02/2009-unity-awards/

gvr-unity-sdk

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