July 11- UPDATE: Unity 2017.1 has shipped. We have a complete getting started with Timeline & Cinemachine series.
7月11日-更新:Unity 2017.1已发布。 我们已经完全开始使用“时间轴和电影机”系列。
Check the four sessions recorded at Unite Europe; we’ve compiled a playlist for you:
检查在Unite Europe记录的四次会议; 我们为您编制了一个播放列表 :
时间轴和Cinemachine概述:学习基础知识,从头开始构建一些东西(作者Mike Wuetherick和Adam Myhill)
Extending Timeline with your own playables: unleash more power (by James Bouckley)
We would love to hear what you think. If you have any feedback, feel free to tell us in the Cinemachine forums. —Original Blog Post Below————– Unity 2017.1 is coming soon and we are excited to share a deeper look at some of the new Timeline and Cinemachine tools.
我们很想听听您的想法。 如果您有任何反馈意见,请随时在Cinemachine论坛上告诉我们 。 —以下是原始博客文章———— – Unity 2017.1即将发布,我们很高兴能对一些新的时间轴和Cinemachine工具进行更深入的探讨。
Timeline lets artists create cinematic content and gameplay sequences. Combined with the Cinemachine unique smart camera system, you can control shots like a movie director. From first-person shooters to third-person action adventures, you can revolutionize your in-game cameras with Cinemachine.
时间轴使艺术家可以创建电影内容和游戏序列。 结合Cinemachine独特的智能相机系统,您可以像电影导演一样控制镜头。 从第一人称射击游戏到第三人称动作冒险,您都可以使用Cinemachine革新您的游戏机摄像头。
Here’s a demo of Timeline & Cinemachine that Adam Myhill (Head of Cinematics) and I presented at Unite Seoul:
这是我和我在Unite Seoul展示的时间轴和电影机的演示,由我和电影学负责人Adam Myhill演示:
And here’s an exclusive look at the new Cinemachine features coming with Unity 2017.1.
这里是 Unity 2017.1附带的新Cinemachine功能的独家介绍 。
Try it for yourself by getting the Unity 2017.1 beta and adding the latest Cinemachine package to your project.
通过获取Unity 2017.1 beta并将最新的Cinemachine软件包添加到您的项目中 ,自己尝试一下。
We can’t wait to see what you’ll create!
我们迫不及待想看到您要创建的东西!
翻译自: https://blogs.unity3d.com/2017/06/06/unity-2017-1-beta-feature-highlight-timeline-cinemachine/