unity创作的vr场景_创作者在Unity新闻发布会上讨论互动性和代理权

unity创作的vr场景

2017 is going to be a watershed year for cinematic VR,” says Tony Parisi, our Global Head of VR and AR, after returning from the Sundance Film Festival, New Frontier. (You can also watch his recent interview with Bloomberg.)

从新边疆的圣丹斯电影节回来后,我们的VR和AR全球负责人Tony Parisi说: “ 2017年将是电影VR的分水岭 。” (您也可以观看他最近对 彭博社的 采访 。)

The New Frontier showcase is where VR/AR technology meets film, art, live performance and music. Needless to say, we are beyond excited to have taken part this year in celebration of artists and creators using Unity to bring their VR and AR visions to life. ASTEROIDS!, Heroes, Life of Us, Hue, and Chocolate all made their debut in Park City, to name just a few fantastic Made with Unity projects that were featured. If you’re curious you can check out our Sundance landing page for more details.

在VR / AR技术与电影,艺术,现场表演和音乐相遇的地方,New Frontier展示厅。 不用说,我们很高兴能参加今年的庆祝活动,以庆祝艺术家和创作者使用Unity来实现他们的VR和AR愿景。 《 ASTEROIDS!》,《英雄》,《我们的生活》,《 Hue》和《 Chocolate》都在帕克城首次亮相,仅列举了一些出色的“用Unity制造”项目。 如果您感到好奇,可以查看我们的 圣丹斯登陆页面 以获取更多详细信息。

Yesterday, we hosted a small exhibition here in our San Francisco office for press (and Unity employees) to check out a handful of these experiences, with a short panel discussion with the creators (moderated by Tony) to kick off the day. Participants included:Larry Cutler,  Baobab Studios Co-founder and CTO (Asteroids!)
Melissa Painter, Director (Heroes)
Tyler Hurd, Creator (Chocolate)
Nicole McDonald, Creator (Hue)
Aaron Koblin, Within Co-founder and CTO (Life of Us)

昨天,我们在旧金山办公室在这里举办了一个小型展览,供新闻界(和Unity员工)查看其中的一些经验,并与创作者(由Tony主持)进行了简短的小组讨论,拉开了序幕。 参加者包括: Baobab Studios联合创始人兼CTO Larry Cutler(小行星!)
Melissa Painter,导演(英雄)
泰勒·赫德(Tyler Hurd),创作者(巧克力)
创作者(色调)妮可·麦当劳
Aaron Koblin,联合创始人兼CTO(我们的生活)

Each of the panelists come from vastly different backgrounds — documentaries, traditional CG, music videos. And each has had to adapt and evolve their techniques for storytelling in the VR and AR mediums. Methods for directing the viewer’s gaze in traditional film become an interesting challenge in VR. “Taking a page from magicians… they have great techniques,” says Baobab Studios CTO Larry Cutler. “If I want you to look at me, I’m going to look directly at you. If I want you to look at something, I can look directly at that thing,” he continues. “We’ve been studying other art forms to figure out how we can still have this technique after narrative. But it really is a balancing act.”

每个小组成员都有非常不同的背景-纪录片,传统CG,音乐视频。 而且每个人都必须适应和发展他们在VR和AR媒体中讲故事的技术。 引导观众注视传统电影的方法成为VR中一个有趣的挑战。 Baobab Studios的首席技术官Larry Cutler说:“从魔术师那里学到了一页……他们技术精湛。” “如果我要你看着我,我将直接看着你。 如果我想让您查看某些内容,则可以直接查看该内容。”他继续说道。 “我们一直在研究其他艺术形式,以弄清楚叙事后如何仍然可以使用这种技术。 但这确实是一种平衡行为。”

Unlike other storytelling mediums, viewers of VR and AR experiences have a distinct sense of presence. Creators have to balance all the different levels of interaction with the story they’re trying to tell. And the sense of agency — how much or how little — you give the user can affect the experience in different ways.

与其他讲故事的媒体不同,VR和AR体验的观众具有独特的存在感。 创作者必须在他们尝试讲述的故事之间平衡所有不同层次的互动。 您赋予用户多少或更少的代理感会以不同的方式影响体验。

“I think it’s really interesting to explore what it takes to feel intimacy with digital objects in these environments, and we thought a lot of about that,” says Heroes Director Melissa Painter. “Does it feel more powerful that you can command [the dancers] vocally? Do you want to be able to hold them? What are the kinds of interactions you want to have?”

“我认为探索在这些环境中与数字对象产生亲密关系需要什么真的很有趣,我们对此进行了很多思考,”英雄总监Melissa Painter说。 “可以用声音命令[舞者]感觉更强大吗? 你想能够抱住他们吗? 您想进行什么样的互动?”

“Jaron Lanier talks a lot about what he sees as one of the most novel things about virtual reality: the ability to embody different kinds of creatures and beings,” says Within CTO Aaron Koblin. In Life of Us, players are sent on a journey through eight different stages in which they are totally different creatures. “It’s that kind of neuroplasticity where your brain immediately realizes ‘Oh, I have an extra limb and this is what I do to control it’. It just kind of clicks and you become that thing. So what we were trying to do,” Koblin continues, “was allow you to go through these transformations, to go through the discovery […] of what it feels like to now sprout arms; and all of a sudden being able to fly; and now we’re breathing fire; and accidental discoveries that were joyful and bizarre, and a little uncomfortable at times, but also quite fun.”

“ Jaron Lanier谈论了很多关于虚拟现实的最新颖的事情:体现不同种类的生物和生物的能力,” CTO Aaron Koblin说道。 在《我们的生活》中,玩家被派去经历八个完全不同的生物的旅程。 “正是这种神经可塑性,您的大脑立即意识到'哦,我的四肢多了,这就是我为控制它所做的事情'。” 只是一种点击,您就成为那东西。 因此,我们正在尝试做的事情,”科布林(Koblin)继续说道,“是让您经历这些转变,发现[...]现在发芽的感觉; 突然之间就可以飞翔了; 现在我们正在喷火; 和偶然的发现是令人愉悦和奇异的,有时有些不舒服,但也很有趣。”

We’d like to thank everyone who attended yesterday’s event and especially to the creators Larry Cutler, Melissa Painter, Nicole McDonald, Tyler Hurd, and Aaron Koblin for sharing their insights.

我们要感谢参加昨天活动的所有人,尤其是感谢创作者Larry Cutler,Melissa Painter,Nicole McDonald,Tyler Hurd和Aaron Koblin所分享的见解。

So, what do you think? Will 2017 be a watershed year? We’d love to hear your thoughts about cinematic storytelling in VR in the comments below!

所以你怎么看? 2017年将是分水岭吗? 我们很乐意在下面的评论中听到您对VR电影故事的想法!

翻译自: https://blogs.unity3d.com/2017/02/10/creators-discuss-interactivity-agency-at-unity-press-event/

unity创作的vr场景

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