spotlight_Spotlight小组最佳做法:设置照明管道

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Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc. This tremendous flexibility allows you to create projects targeting high-end PCs and console, as well as mobile and XR devices. However, the number of options can be overwhelming if, for instance, you are new to Unity, aren’t familiar with rendering jargon, or are accustomed to renderers with a very tight set of features.

Unity提供了多个渲染管线,两个全局照明系统,四个照明模式,三个照明模式,两个阴影蒙版模式等。这种巨大的灵活性使您可以创建针对高端PC和控制台以及移动和XR设备的项目。 但是,例如,如果您是Unity的新手,不熟悉渲染术语,或者习惯了具有非常严格的功能集的渲染器,那么选项的数量可能会非常庞大​​。

A few months ago, in May 2018, I joined the European Spotlight Team based in the UK. Our mission is to closely support high-profile developers and push the envelope of Unity. One of my other roles is to help creators to get the most out of Unity. During my career as a game lighting artist, I have principally worked with game engines with fully locked and ultra optimized rendering pipelines, therefore I understand the multitude of lighting features and permutations in Unity can initially seem daunting. This is why I wrote a new best practice guide: Setting up the lighting pipeline in Unity.

几个月前,在2018年5月,我加入了英国的欧洲聚光灯团队。 我们的使命是紧密支持知名开发商,并推动Unity的发展。 我的其他职责之一是帮助创作者充分利用Unity。 在担任游戏照明美术师的职业生涯中,我主要使用具有完全锁定和超优化渲染管线的游戏引擎,因此我了解Unity最初的众多照明功能和排列似乎令人生畏。 这就是为什么我写了一个新的最佳实践指南的原因: 在Unity中设置照明管道

I have created several diagrams, decision flowcharts, and tables to give you a high-level perspective of the lighting pipeline and to help you decide which render pipeline and which global lighting settings would best suit your project. As an amuse-bouche of what you’re about to see in the guide, have a look at this diagram giving you an overview of the whole lighting pipeline for every step along your lighting journey in Unity:

我创建了一些图表,决策流程图和表格,以高角度了解照明管道,并帮助您确定最适合您的项目的渲染管道和全局照明设置。 作为您将在本指南中看到的有趣内容,请查看此图,它为您在Unity照明过程中的每一步提供了整个照明管道的概述:

In the guide, I essentially focus on the first four main steps, from the selection of a rendering pipeline to the addition of lights. Later on, I present several project examples, such as a mobile strategy game, an AAA corridor shooter and a battle royale. Optimal settings and recommendations for these scenarios should help you get started on the right foot.

在本指南中,我主要关注前四个主要步骤,从选择渲染管线到添加灯光。 稍后,我将介绍几个项目示例,例如移动策略游戏,AAA走廊射击游戏和大逃杀。 这些方案的最佳设置和建议应有助于您从右脚着手。

After you read this guide, you should have a good understanding of the different render pipelines available in Unity and their lighting settings. Let’s get started!

阅读本指南后,您应该对Unity中可用的不同渲染管道及其照明设置有很好的了解。 让我们开始吧!

翻译自: https://blogs.unity3d.com/2018/08/28/spotlight-team-best-practices-setting-up-the-lighting-pipeline/

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