adam和adgrad_Adam Demo可执行文件和资产已发布

adam和adgrad

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full film in real time. Now, we’re releasing character, environment, and GFX packs from the demo, as well as an executable version you can download.

我们 在 2016年GDC上 展示亚当演示 的简短版本 ,今年夏天,在 我们的 Unite Europe 会议上, 与会者 可以实时观看 整部电影 。 现在,我们将从演示中发布角色,环境和GFX包,以及您可以下载的可执行版本。

亚当可执行文件 (Adam executable)

adam_01

Adam executable download (size: 3 GB; Windows DX11 only)

Adam可执行文件下载 (大小:3 GB;仅Windows DX11)

It is expected to run 30 fps v-synced @ 1440p on a GeForce GTX 980 and Intel Core i7.

预计它将在GeForce GTX 980和Intel Core i7上以1440p运行30 fps垂直同步。

There are two quality settings included: ‘Fantastic’ and ‘Good’. ‘Fantastic’ is the main target, intended for reasonably powerful gaming computers, whereas ‘Good’ is intended for less powerful desktops and gaming laptops. Keep in mind, though, that to preserve the look of the film, there’s no ‘low’ spec for this demo, and as such it might run slowly on older hardware or non-gaming laptops.

包括两个质量设置:“很棒”和“好”。 “出色”是主要目标,旨在用于功能强大的游戏计算机,而“良好”则用于功能较弱的台式机和游戏笔记本电脑。 但是请记住,为了保留影片的外观,此演示没有“低”规格,因此,它可能在较旧的硬件或非游戏笔记本电脑上运行缓慢。

You can play it back as a film, pause and rotate the camera to look around (within a restricted area), and you can move light sources in real time.

您可以将其作为电影播放,暂停和旋转相机以在有限的区域内四处张望,并且可以实时移动光源。

Controls:

控制项:

  • Left Mouse Button toggles playback

    鼠标左键切换播放

  • Right Mouse Button rotates the camera while playback is paused

    暂停播放时,鼠标右键可以旋转相机

  • Light Icon on bottom right corner control enables lighting control: Indoors – control position of tube light in the room, Outdoors – control position of the sun

    右下角的“照明”图标可实现照明控制:室内–控制房间内日光灯的位置,室外–控制阳光的位置

F1 for help panel.

F1帮助面板。

亚当资产包装 (Adam Asset Packages)

Please be aware that the assets we’re releasing were created with the specific project in mind,  so we can’t offer any guarantees about how they will perform in your project.

请注意,我们发布的资产是在考虑特定项目的情况下创建的,因此我们无法保证这些资产在您的项目中的表现。

The Adam packages have been tested to work with 5.4.1. Compatibility with other versions not guaranteed, so please use at your own discretion.

Adam软件包已经过测试,可与5.4.1一起使用。 不保证与其他版本的兼容性,因此请自行决定使用。

亚当角色包:亚当,后卫和卢 (Adam Character Pack: Adam, Guard, and Lu)
adam_lu_guard_02_rz

Adam Character Pack: Adam, Guard, and Lu – download  (size: 876.5 MB)

亚当角色包:亚当,警卫队和陆军–下载 (大小:876.5 MB)

This package contains re-rigged versions of Adam, Guard and Lu.

此程序包包含Adam,Guard和Lu的重新绑定版本。

For the original film we used per-character generic rigs with a lot of prebaked animation onto bones. However, for this release we decided that the characters would be more useful to you, if we rework them with the more flexible humanoid rig – so we did. We removed the additional rigs which were functional only outside of Unity, and made a small rigging tool which tries to replicate some of Adam’s shoulders functionality.

对于原始电影,我们使用了每个角色的通用装备,并在骨骼上进行了许多预烘焙的动画制作。 但是,对于本发行版,我们决定,如果我们使用更灵活的类人机器人装备对其进行改型,那么这些字符对您会更有用-我们做到了。 我们删除了仅在Unity外部可用的其他装备,并制作了一个小的装备工具,该工具试图复制Adam的某些肩部功能。

Moreover, we replaced the original CaronteFX cloth sim we used in the demo with rigged versions of the Guard’s and Lu’s clothes, which are now being simulated in real time by Unity physics.

此外,我们用绑定版本的Guard和Lu的衣服替换了演示中使用的原始CaronteFX布料模拟,现在Unity物理正在对其进行实时模拟。

For each character we added an animation which was used in the film, as an example and for preview.

对于每个角色,我们都添加了一个动画,用于电影中,作为示例和预览。

The Adam, Guard, and Lu Character Pack includes:

亚当,Guard和Lu角色包包括:

  • Characters: Adam, Guard, and Lu

    角色:亚当,加德和卢

  • LOD’s for Adam

    LOD为亚当

  • Post-processing effects (beta)

    后处理效果( 测试版 )

  • Sample animations: Adam – walk cycle, Guard – idle, Lu – walk cycle

    动画示例:Adam –步行周期,Guard –空闲,Lu –步行周期

Please note that we are releasing the Adam, Guard, and Lu Character Pack under a custom EULA, which does not allow commercial use. We were so humbled by the strong response to our film, and so proud that people were asking for more… that we decided to keep our options open for the future.

请注意,我们根据自定义EULA发行了Adam,Guard和Lu字符包,不允许商业使用。 我们对影片的强烈React感到非常谦卑,并为人们要求更多而感到自豪……我们决定为未来保留选择的余地。

亚当角色包:塞巴斯蒂安 (Adam Character Pack: Sebastian)
seb_04

Adam Character Pack: Sebastian – download (size: 483 MB; Windows only)

亚当角色包:塞巴斯蒂安–下载 (大小:483 MB;仅Windows)

This character was not reworked: we are shipping it exactly as it was used in the Adam demo. He has a complex rig and will be more difficult to reuse without doing quite a bit of additional work on your own. However, this pack is revealing for those of you who wanted to see exactly how we set it up.

此字符未进行重新制作:我们正按照亚当演示中所使用的方式完全交付它。 他的钻机很复杂,如果不自己做很多额外的工作,将很难重用。 但是,对于那些想确切了解我们如何设置它的人来说,此包非常有用。

To create Sebastian’s animations, we made extensive use of the high fidelity physics simulation tool CaronteFX, which is available on the Asset Store. We have included Caronte Player in the package, so that the sample animation can play. If you want to modify the character’s animation and need to re-simulate, you need to get the actual CaronteFX tool.

为了制作塞巴斯蒂安的动画,我们充分利用 了Asset Store上提供的 高保真物理模拟工具 CaronteFX 。 我们在包装中包含了Caronte Player,以便可以播放示例动画。 如果要修改角色的动画并需要重新模拟,则需要获取实际的CaronteFX工具。

The Sebastian Character Pack includes:

塞巴斯蒂安字符包包括:

  • Character: Sebastian

    角色:塞巴斯蒂安

  • Sample animation: his complete animation from the demo

    动画示例:他从演示中获得的完整动画

  • Caronte player

    卡通玩家

  • Post-processing effects (beta)

    后处理效果( 测试版 )

Please note that we are releasing the Sebastian Character Pack under a custom EULA, which does not allow commercial use.

请注意,我们根据自定义EULA发布了Sebastian字符包,不允许商业使用。

亚当室内环境 (Adam Interior Environment)
interior_02

Adam Interior Environment Pack – download (640 MB, DX11 only)

亚当室内环境包–下载 (640 MB,仅DX11)

The Interior Pack gives insight into how we put together this environment. You would not want to use this approach in most game dev scenarios, but it is applicable to the production of cinematics, cutscenes, trailers.

Interior Pack提供了有关我们如何组合此环境的见解。 您可能不想在大多数游戏开发方案中使用此方法,但是它适用于电影,过场动画,预告片的制作。

It also comes down to choices you make when you balance your production efforts. In our case, we had chosen to invest most of our art creation efforts in other assets, such as the main characters and lighting. Considering the mood and lighting we were going for in the demo, we could get away with not perfecting the assets of the interior environment.

当您平衡生产工作时,还取决于您做出的选择。 就我们而言,我们选择将大部分艺术创作工作投入到其他资产中,例如主要角色和灯光。 考虑到演示中要使用的心情和照明,我们可以不完善室内环境的资产而摆脱困境。

What made this possible, is that the desired look was created primarily with the help of shading, lighting, and post-processing features, some of which come built-in with Unity, others we created just for the Adam demo.

之所以能够做到这一点,是因为主要是通过阴影,照明和后处理功能来创建所需的外观,其中一些功能是Unity内置的,其他功能是我们为Adam演示创建的。

The package includes:

该软件包包括:

  • Environment art assets

    环境艺术资产

  • Volumetric fog

    体积雾

  • Real-time area lights

    实时区域灯

  • Tube lights

    管灯

  • Planar reflections

    平面反射

  • Post-processing effects (beta)

    后处理效果( 测试版 )

  • Custom particle shaders

    自定义粒子着色器

Please note that we are releasing this pack under a custom EULA, which does not allow commercial use.

请注意,我们将根据自定义EULA发行此产品包,该产品不允许用于商业用途。

亚当照明和体积 (Adam Lighting and Volumetrics)
fog-2

VolumetricLighting – download (DX11 only)

VolumetricLighting –下载 (仅DX11)

We are shipping this isolated version as a more practical way to help those of you who would like to use the demo’s custom lighting and volumetrics in your own projects.

我们将发布此隔离版本,作为一种更实用的方式来帮助希望在您自己的项目中使用演示的自定义照明和体积测量的那些人。

The pack includes:

包装包括:

  • Real-time area lights

    实时区域灯

  • Tube lights

    管灯

  • Volumetric fog

    体积雾

  • Sample scene

    样例场景

亚当的外部环境 (Adam Exterior Environment)
exterior_2

Adam Exterior Environment Pack – download (size: 2.7 GB; DX11 only)

亚当外部环境包–下载 (大小:2.7 GB;仅DX11)

Our main focus while building this environment was on the actual camera locations shown in the main demo.

在构建此环境时,我们的主要重点是在主要演示中显示的实际摄像机位置。

The Adam Exterior Environment Pack includes:

亚当外部环境包包括:

To create this environment, we used some tools we wrote ourselves on top of Unity, e.g. for placement of vegetation and blending of terrain textures. We did not include these in the package, because they were too unpolished and project-specific, so they wouldn’t be too useful. Instead, we deliver these internal tools to the relevant engine developers at Unity, with the purpose to inform how such tooling is addressed going forward.

为了创建这种环境,我们使用了一些在Unity之上编写的工具,例如用于放置植被和混合地形纹理。 我们没有将它们包含在软件包中,因为它们过于粗糙且特定于项目,因此它们不会太有用。 相反,我们将这些内部工具交付给Unity的相关引擎开发人员,目的是告知这些工具今后如何解决。

Please note that we are releasing this pack under a custom EULA, which does not allow commercial use.

请注意,我们将根据自定义EULA发行此产品包,该产品不允许用于商业用途。

关于亚当的更多信息 (More about Adam)

The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer tool. To learn more about how we developed this demo, check out Adam’s web page for other blog posts, articles, and videos.

Unity演示团队使用Beta版本的 Unity 5.4 和我们即将推出的电影音序器工具 构建了Adam 。 要了解有关我们如何开发此演示的更多信息, 请查看Adam的网页,以获得其他博客文章,文章和视频 。

You may also want to check out the releases from our 2015 demo “The Blacksmith” (exterior, interior, characters, atmospheric scattering, hair shader, unique character shadows, wrinkle maps). We are not diligent in keeping them up to date, but we see many of you still find them useful. You can find more Unity demos in the Demos page

您可能还需要查看我们2015年演示“铁匠”中的版本 (外部,内部,角色,大气散布,头发着色器,独特的角色阴影,皱纹贴图)。 我们不努力使它们保持最新,但是我们看到你们中的许多人仍然发现它们很有用。 您可以在“ 演示”页面中找到更多Unity演示。

翻译自: https://blogs.unity3d.com/2016/11/01/adam-demo-executable-and-assets-released/

adam和adgrad

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