在void HelloWorld::ccTouchBegan( CCTouch *pTouch, CCEvent *pEvent )中
CCPoint touchPoint = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());
在void HelloWorld::ccTouchesBegan( CCSet *pTouches, CCEvent *pEvent )中
CCSetIterator it = pTouches->begin();
CCTouch *touch = (CCTouch*)(*it);
CCPoint touchPoint = CCDirector::sharedDirector()->convertToGL(touch ->getLocationInView());
在move和ccTouchEnded也一样