using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Jump : MonoBehaviour {
private Rigidbody m_rigidbody;
// Use this for initialization
void Start () {
m_rigidbody = gameObject.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.Space)) {
m_rigidbody.velocity = new Vector3(0, 4.1f, 0);
}
}
}
Unity3D学习记录——刚体跳跃
最新推荐文章于 2024-07-15 17:48:19 发布