装饰模式指的是在不必改变原类文件和使用继承的情况下,动态地扩展一个对象的功能。它是通过创建一个包装对象,也就是装饰来包裹真实的对象。
C++代码如下:
// 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//
// 参考大话设计模式
#include <iostream>
using namespace std;
class Person {
public:
Person() {}
Person(string name) {
_strname = name;
}
virtual void show() {
cout << "装扮的" << _strname << "\n";
}
private:
string _strname = "";
};
// 服饰类
class Finery : public Person {
public:
virtual void decorate(Person* person) {
_person = person;
}
void show() {
if (_person != nullptr) {
_person->show();
}
}
protected:
Person* _person;
};
// 运动鞋
class Sneaker : public Finery {
public:
void show() {
cout << "运动鞋 ";
_person->show();
}
};
// 垮裤
class BigTrouser : public Finery {
public:
void show() {
cout << "垮裤 ";
_person->show();
}
};
// T恤
class TShirt : public Finery {
public:
void show() {
cout << " T恤 ";
_person->show();
}
};
// 皮鞋
class LeatherShoes : public Finery {
public:
void show() {
cout << "皮鞋 ";
_person->show();
}
};
// 领带
class Tie : public Finery {
public:
void show() {
cout << "领带 ";
_person->show();
}
};
// 西装
class Suit : public Finery {
public:
void show() {
cout << "西装 ";
_person->show();
}
};
int main()
{
Person *person = new Person("link");
cout << "first decorator: \n";
Sneaker* sneaker = new Sneaker();
BigTrouser* bigtrouser = new BigTrouser();
TShirt* tshirt = new TShirt();
sneaker->decorate(person);
bigtrouser->decorate(sneaker);
tshirt->decorate(bigtrouser);
tshirt->show();
cout << "second decorator: \n";
Tie* tie = new Tie();
LeatherShoes* leathershoe = new LeatherShoes();
//Sneaker* sneaker = new Sneaker();
tie->decorate(person);
leathershoe->decorate(tie);
sneaker->decorate(leathershoe);
sneaker->show();
return 0;
}
github源码路径:https://github.com/dangwei-90/Design-Mode
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