using UnityEngine;
using System.Collections;
public class RgbodyTest : MonoBehaviour {
//public GameObject body;
private Rigidbody2D rgbody;
private float i = 0.0f;
// Use this for initialization
void Start () {
rgbody = gameObject.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update () {
Vector2 vec2 = new Vector2(i, -2.26f);
rgbody.MovePosition(vec2);
i = i + 0.05f;
//body.MovePosition(vec2);
}
}
using System.Collections;
public class RgbodyTest : MonoBehaviour {
//public GameObject body;
private Rigidbody2D rgbody;
private float i = 0.0f;
// Use this for initialization
void Start () {
rgbody = gameObject.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update () {
Vector2 vec2 = new Vector2(i, -2.26f);
rgbody.MovePosition(vec2);
i = i + 0.05f;
//body.MovePosition(vec2);
}
}