if(Input.GetMouseButtonDown(0)){
PointerEventData eventData = new PointerEventData(EventSystem.current);
eventData.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
List<RaycastResult> results = new List<RaycastResult>();
EventSystem.current.RaycastAll(eventData, results);
for(int i = 0; i < results.Count; i++){
print(results[i].gameObject.name);
}
}
UGUI 获得点击物体
最新推荐文章于 2023-03-02 22:44:57 发布