UGUI渐变字


渐变字颜色

每个字是2个面,4个顶点,左上为1,右上为2,左下为3,右下为4
第二个字是左上为5,右上为六

using UnityEngine;
using UnityEngine.UI;

namespace UnityEditor.UI
{
	// TODO REVIEW
	// Make Text Gradient
	// 
	
	/// <summary>
	/// Editor class used to edit UI Labels.
	/// </summary>


	[ExecuteInEditMode()]
	[CustomEditor(typeof(GradientText))]
	public class GradientTextEditor : TextEditor
	{
		SerializedProperty m_GradientTop;
		SerializedProperty m_GradientBottom;
		
		protected override void OnEnable()
		{
			base.OnEnable();
			m_GradientTop = serializedObject.FindProperty("m_GradientTop");
			m_GradientBottom = serializedObject.FindProperty("m_GradientBottom");
		}
		
		public override void OnInspectorGUI()
		{
			base.OnInspectorGUI(); 
			EditorGUILayout.PropertyField(m_GradientTop);
			EditorGUILayout.PropertyField(m_GradientBottom);		
			serializedObject.ApplyModifiedProperties();
		}
	}

}



using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using UnityEngine.Serialization;

public class GradientText : Text {

	[SerializeField]
	[FormerlySerializedAs("gradient")]
	protected Color32 m_GradientTop = new Color(1F, 1f, 1F, 1f);
	public Color32 gradientTop{
		set{m_GradientTop = value;}
		get{return m_GradientTop;}
	}

	[SerializeField]
	protected Color32 m_GradientBottom = new Color(1F, 1f, 1F, 1f);
	public Color32 gradientBottom{
		set{m_GradientBottom = value;}
		get{return m_GradientBottom;}
	}

    protected override void OnFillVBO(System.Collections.Generic.List<UIVertex> vbo)
    {
        base.OnFillVBO(vbo);
		if(vbo.Count > 4){

            UIVertex uiVertex;
            int count = 1;
            for (int i = 0; i < vbo.Count - 4; i++)
            {
                uiVertex = vbo[i];
                if (count < 3)
                {
		    uiVertex.color = gradientTop;
                    vbo[i] = uiVertex;
                }
                else if (count < 5)
                {
		    uiVertex.color = gradientBottom;
                    vbo[i] = uiVertex;
                }
                count++;
                if (count == 5)
                {
                    count = 1;
                }
            }
		}
    }

}


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