Shader "Hidden/mypictur"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Tucengmix("texture",2D) = "black" {}
_Offset("offset", Range(0.0,1.0)) = 0
}
SubShader
{
// No culling or depth
Cull Off ZWrite Off ZTest Always
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
sampler2D _Tucengmix;
float _Offset;
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv);
// just invert the colors
// col.rgb = 1 - col.rgb;
fixed4 fafa = tex2D(_Tucengmix, i.uv);
fixed w = 0.5;
col = col * (_Offset) + fafa * (1-(_Offset));
return col;
}
ENDCG
}
}
}
混合两个图片的图片代码