public GameObject go;
Vector3 _vec3;
void Start()
{
_vec3.Set(0, 0, 360f);
go.transform.DOLocalRotate(_vec3, 2f, RotateMode.FastBeyond360).SetEase(Ease.Linear).SetLoops(-1, LoopType.Restart);
}
Ease采用Linear保证匀速,LoopType选用Restart循环
RotateMode要选用FastBeyond不然会从0f到0f