vo rvo orca 都属于避障思路(算法)
vo rvo orca区别
vo: Velocity Obstacle
rvo: Reciprocal Velocity Obstacle
orca: Optimal Reciprocal Collision Avoidance
vo算法是一种基于速度障碍的多智能体路径规划算法
rvo算法是vo算法的改进版,增加了对其他智能体的反应
orca算法是一种基于rvo算法的多智能体路径规划算法,通过避免碰撞来规划路径
在实际应用中,orca算法的效果更好,因为它考虑了其他智能体的反应,更加符合实际情况
// 这是一个Orca算法的C++实现
// Orca算法是一种用于多智能体路径规划的算法
// 本算法实现了Orca算法的基本思想,即通过避免碰撞来规划路径
#include <iostream>
#include <vector>
#include <cmath>
using namespace std;
// 定义智能体结构体
struct Agent {
double x, y; // 智能体的位置
double vx, vy; // 智能体的速度
double radius; // 智能体的半径
};
// 定义Orca算法的主函数
void orca(vector<Agent>& agents, int i, double timeStep) {
// 定义常量
const double RADIUS_EPSILON = 0.1;
const double TIME_EPSILON = 0.1;
// 获取当前智能体
Agent& agent = agents[i];
// 定义速度障碍
vector<pair<double, double>> velocityObstacles;
// 遍历所有智能体
for (int j = 0; j < agents.size(); j++) {
if (i == j) continue;
// 获取其他智能体
Agent& other = agents[j];
// 计算相对位置和速度
double dx = other.x - agent.x;
double dy = other.y - agent.y;
double dvx = other.vx - agent.vx;
double dvy = other.vy - agent.vy;
// 计算最小分离距离和时间
double minDist = agent.radius + other.radius + RADIUS_EPSILON;
double t = 0;
// 判断是否会碰撞
double a = dvx * dvx + dvy * dvy;
double b = 2 * (dx * dvx + dy * dvy);
double c = dx * dx + dy * dy - minDist * minDist;
if (a == 0) {
if (b < 0) {
t = -c / b;
}
continue;
}
double disc = b * b - 4 * a * c;
if (disc < 0) {
continue;
}
double sqrtDisc = sqrt(disc);
double t1 = (-b - sqrtDisc) / (2 * a);
double t2 = (-b + sqrtDisc) / (2 * a);
if (t1 >= 0 && t1 <= timeStep) {
t = t1;
} else if (t2 >= 0 && t2 <= timeStep) {
t = t2;
}
// 计算速度障碍
double ox = dx + dvx * t;
double oy = dy + dvy * t;
double distSq = ox * ox + oy * oy;
if (distSq > minDist * minDist) {
continue;
}
double w = sqrt(minDist * minDist - distSq);
double vx = ox * w / minDist;
double vy = oy * w / minDist;
velocityObstacles.push_back(make_pair(vx, vy));
}
// 计算最终速度
double vx = agent.vx;
double vy = agent.vy;
for (int i = 0; i < velocityObstacles.size(); i++) {
double ux = velocityObstacles[i].first;
double uy = velocityObstacles[i].second;
if (vx * uy - vy * ux > 0) {
double length = sqrt(ux * ux + uy * uy);
double s = (agent.radius * timeStep) / length;
vx = s * ux;
vy = s * uy;
}
}
// 更新智能体速度
agent.vx = vx;
agent.vy = vy;
}
int main() {
// 定义常量
const int NUM_AGENTS = 5;
const double TIME_STEP = 0.1;
// 定义智能体
vector<Agent> agents(NUM_AGENTS);
// 初始化智能体
agents[0] = {0, 0, 1, 1, 0.5};
agents[1] = {1, 1, -1, -1, 0.5};
agents[2] = {1, -1, -1, 1, 0.5};
agents[3] = {-1, 1, 1, -1, 0.5};
agents[4] = {-1, -1, 1, 1, 0.5};
// 运行Orca算法
for (int i = 0; i < 100; i++) {
for (int j = 0; j < agents.size(); j++) {
orca(agents, j, TIME_STEP);
}
// 更新智能体位置
for (int j = 0; j < agents.size(); j++) {
agents[j].x += agents[j].vx * TIME_STEP;
agents[j].y += agents[j].vy * TIME_STEP;
}
}
// 计算智能体之间的距离
for (int i = 0; i < agents.size(); i++) {
for (int j = i + 1; j < agents.size(); j++) {
double dx = agents[i].x - agents[j].x;
double dy = agents[i].y - agents[j].y;
double dist = sqrt(dx * dx + dy * dy);
// 如果距离小于等于半径之和,则认为发生了碰撞
if (dist <= agents[i].radius + agents[j].radius) {
cout << "Collision detected between agents " << i << " and " << j << endl;
}
}
}
}