一款手游的开发必须满足当前移动端手机运行的硬性条件,所以一个游戏的好坏还有看游戏在移动端运行的流畅,测试人员通常通过判断游戏的运行的帧数判断有事的情况;
一般在手机上运行10帧以下就说明游戏相当卡,这除了和手机性能关系之外,游戏性能也是相当差的
20帧勉强符合游戏的最低要求
30-60 帧游戏运行的正常范围
以下分享下如何在游戏中显示对应帧数:
using UnityEngine;
using System.Collections;
public class ShowFPS_OnGUI : MonoBehaviour
{
public float fpsMeasuringDelta = 2.0f;
private float timePassed;
private int m_FrameCount = 0;
private float m_FPS = 0.0f;
private void Start()
{
timePassed = 0.0f;
}
private void Update()
{
m_FrameCount = m_FrameCount + 1;
timePassed = timePassed + Time.deltaTime;
if (timePassed > fpsMeasuringDelta)
{
m_FPS = m_FrameCount / timePassed;
timePassed = 0.0f;
m_FrameCount = 0;
}
}
private void OnGUI()
{
GUIStyle bb = new GUIStyle();
bb.normal.background = null; //这是设置背景填充的
bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f); //设置字体颜色的
bb.fontSize = 40; //当然,这是字体大小
//居中显示FPS
GUI.Label(new Rect((Screen.width / 2) - 40, 0, 200, 200), "FPS: " + m_FPS, bb);
}
}
将该脚本挂载到相机上可以显示相应的帧数