void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (this.gameObject.layer == 12 || this.gameObject.layer == 13)
{
door1.gameObject.SetActive(true);
spj= GetComponents<SphereCollider>();
foreach (SphereCollider cc in col)
{
// spj.enabled = false;
}
}
}
}