/// <summary>
/// UI连线功能
/// </summary>
public class LinkLine : MonoBehaviour
{
//Y值小的是A
public RectTransform buttonA;
public RectTransform buttonB;
public RectTransform rt;
void Awake(){
rt = GetComponent<RectTransform>();
}
public void InitData(GameObject A, GameObject B) {
if (A.transform.localPosition.y >= B.transform.localPosition.y)
{
buttonB = A.GetComponent<RectTransform>();
buttonA = B.GetComponent<RectTransform>();
}
else
{
buttonA = A.GetComponent<RectTransform>();
buttonB = B.GetComponent<RectTran
/// UI连线功能
/// </summary>
public class LinkLine : MonoBehaviour
{
//Y值小的是A
public RectTransform buttonA;
public RectTransform buttonB;
public RectTransform rt;
void Awake(){
rt = GetComponent<RectTransform>();
}
public void InitData(GameObject A, GameObject B) {
if (A.transform.localPosition.y >= B.transform.localPosition.y)
{
buttonB = A.GetComponent<RectTransform>();
buttonA = B.GetComponent<RectTransform>();
}
else
{
buttonA = A.GetComponent<RectTransform>();
buttonB = B.GetComponent<RectTran