近日把机器上的DXSDK换到March2008版本,编译shader出现错误
"error x3025: global variables are implicitly constant, enable compatability mode to allow modification"
郁闷长久。。。。。。。。。。。。
http://forums.xna.com/forums/t/11584.aspx
Assuming the error is raised by fxc compatibility mode means the /Gec command line option (or the D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY flag for the D3DXAssembleShader* functions), not Windows compatibility mode. The error indicates that you are modifying one or more global variables, which is not supported by the HLSL compiler anymore.
error X3025: global variables are implicitly constant, enable compatibility mode to allow modification
全局变量是extern也是常量,在shader里面不能修改,但可以从宿主程序里改。
以前的编译器没有强制这一点,现在新的强化了这一要求。
把extern 改成static运行成功
注意:1、在这个版本的sdk中,技术不能同名,否则编译通不过;
2、最好不要再VS or PS中修改全局变量;
才得知,dx的shader原来也是可以设置一些开关
D3DXSHADER Flags
http://msdn.microsoft.com/en-us/library/bb205441(VS.85).aspx
The following flags are used for parsing, compiling, or assembling shaders:
Parser Flags
Parse time flags are only used by the effect system (before effect compilation) when you create an effect compiler. For example, you could create a compiler object with D3DXSHADER_PACKMATRIX_COLUMNMAJOR, and then use that compiler object repeatedly with different compiler flags to generate specialized code.
#define | Description |
---|---|
D3DXSHADER_PACKMATRIX_COLUMNMAJOR | Unless explicitly specified, matrices will be packed in column-major order (each vector will be in a single column) when passed to and from the shader. This is generally more e |