目标
- 实现游戏多次玩。
- 将代码模块化。
具体思路:
- 初始化棋盘
- 打印棋盘
- 布置雷
- 排查雷
- 先分装在3个文件其中一个.h文件和两个.c文件
- game.h game.c test.c
- game.h
game.c#pragma once #include <stdio.h> #include <stdlib.h> #include <time.h> #define EASY_COUNT 10 #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 //初始化棋盘 void InitBoard(char board[ROWS][COLS], int row, int col,char set); //打印棋盘 void DisplayBoard(char board[ROWS][COLS], int row, int col); //布置雷 void SetMine(char board[ROWS][COLS], int row, int col); //排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
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#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void InitBoard(char board[ROWS][COLS], int row, int col,char set) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; for (i = 0; i <= row; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { int j = 0; printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (board[x][y] == '0') { board[x][y] = '0' + 1; count--; } } } int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x + 1][y] + mine[x][y - 1] + mine[x][y + 1] + mine[x - 1][y - 1] + mine[x + 1][y - 1] + mine[x - 1][y + 1] + mine[x + 1][y + 1] - '0' * 8); } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { printf("请输入想要排查的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= 9 && y >= 1 && y <= 9) { if (mine[x][y] == '1') { printf("很遗憾!你被炸死了\n"); DisplayBoard(mine, ROW, COL); break; } else { int count = GetMineCount(mine, x, y); show[x][y] = '0' + count; DisplayBoard(show, ROW, COL); win++; } } else printf("输入非法,请重新输入。\n"); } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功!\n"); DisplayBoard(mine, ROW, COL); } }
tset.c
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#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void menu() { printf("******************\n"); printf("***** 1.PLAY *****\n"); printf("***** 0.EXIT *****\n"); printf("******************\n"); } void game() { char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; //初始化棋盘 mine为‘0’ show为‘*’ InitBoard(mine, ROWS, COLS,'0'); InitBoard(show, ROWS, COLS,'*'); //打印棋盘 //DisplayBoard(mine, ROW, COL); DisplayBoard(show, ROW, COL); //布置雷 SetMine(mine, ROW, COL); //DisplayBoard(mine, ROW, COL); //排查雷 FindMine(mine,show, ROW, COL); } int main() { int input = 0; srand((unsigned)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏成功!\n"); break; default : printf("输入非法,请重新输入。\n"); break; } } while (input); return 0; }